Developing Lloyd of the Flies: from 2D to CG Saturday 12 November 10.00-11.00 Matthew Walker is a writer, director and story artist based at Aardman in Bristol. Matthew has been working in the animation industry since 2005 and over the years has worked as a writer,...
A talk about "Pop Paper City" Saturday 12 November 11.15-12.00 Welcome to Pop Paper City: a place where dreams become reality. Pop Paper City is a vibrant 3D preschool craft show… with adventure. The series focuses on a group of unique paper friends as they find ways...
A Look Behind the Scenes of The House: The Emmy-winning Stop-motion Anthology Saturday 12 November 11.45-12.30 A global creative studio working with award-winning directors across animation, artful live-action, and immersive to redefine the boundaries of...
Stranger than fiction? Disney’s strange worlds and the scientific imagination Saturday 12 November 13.00-14.00 Elizabeth Rega, Professor of Anatomy at Western University of Health Science and frequent consultant to Walt Disney. Elizabeth will be delivering the final...
100 years of BBC: The production of Cbeebies show Numberblocks Saturday 12 November 14.15-15.15 Since starting the studio in London in 2000, we have grown to become one of the leading animation studios in the UK. Our ethos is to build a positive workplace environment...
Eye Candy show Saturday 12 November 15.30-16.30 Formed in 2014, Locksmith is the UK’s only dedicated high-end CG feature animation studio. The company aims to bring together experienced, world-class creative leads, Europe’s animation and design talent and London’s...
The Power of mobile games Saturday 12 November 10:00 - 10:45 Amuzo is an award-winning video games development studio based in Bournemouth on the South Coast of England. We make games, great games for mobile, console and PC. We’ve been doing it for over 20 years and...
Saturday 12 November 10.45 - 11.30 See all of this year's speakers All10 November (Thursday) – BFX Festival Speaker Series12 November (Saturday) – BFX Festival Speaker Series9 November (Wednesday) – BFX Festival Speaker Series Matthew Walker Georgina Hurcombe and...
Breathing Adventure Into The Metaverse Saturday 12 November 10.45 - 11.30 Breathing Adventure Into The Metaverse Talewind is a new, professional UK studio working in Roblox. We’re on a quest to better the metaverse with games that are fresh, fun, and full of...
XR for non-gaming applications Saturday 12 November 14.05-15.35 Prof Sylvia Pan is a Professor of Virtual Reality at Goldsmiths, University of London. She co-leads the SeeVR research group including 10 academics and researchers. She holds a PhD in Virtual Reality, and...
Speaker session/Panel: AI for media Saturday 12 November 15.45-16.45 At Charisma, we believe that AI is a new toolkit for creatives. It can be used to inspire ideas, accelerate their development, and create new forms of entertainment. Guy Gadney runs Charisma...
Rigging in games Thursday 10 November 9.30-10.20 We strive to create games that will put both Frontier and the games industry itself at the forefront of the world entertainment industry. Frontier has thrived over the subsequent three decades. We have built a uniquely...
A Real-Time Revolution Thursday 10 November 10.25 - 11.05 See all of this year's speakers All09 November (Wednesday) – BFX Festival Speaker Series10 November (Thursday) – BFX Festival Speaker Series12 November (Saturday) – BFX Festival Speaker Series Matthew Walker...
Panel: Art direction in Games Thursday 10 November 11.15-12.30 Creative Assembly is one of Europe’s leading games development studios, founded in 1987 and located in West Sussex, UK and Sofia, Bulgaria. With a heritage of award-winning AAA titles, including the...
Playstation London Thursday 10 November 14.15-15.15 London, 2002. Our studio is founded with the intent to pioneer new ways to tell stories and immerse the players in action, adventure and technology driven experiences. London again, present day. Our award-winning...
Speaker session/Panel: Virtual production Thursday 10 November 15.30-17.00 Final Pixel is a Global Production House specializing in end-to-end Virtual Production for Film, TV and Advertising. We blend realistic 3D worlds with real world sets to create photoreal,...
From Lord of the Rings to the Rings of Power; the path of a visual effects artist Thursday 10 November 9.30-10.15 Paul has over 22 years experience creating visual effects for film, TV and TV commercials. He has worked in the UK, US and New Zealand as a matte painter,...
Moon Knight Environments: The Icing on the Cupcake Thursday 10 November 10.15-11.05 Union is an independent visual-effects facility founded in 2008 by Adam Gascoyne and Tim Caplan to provide a creative service for feature film and television productions.Located in the...
Panel: VFX in advertisement Thursday 10 November 11.15-12.30 The Mill is a global creative partner for agencies, production companies and brands, working across multiple media channels and platforms. We are trusted specialists in Visual Effects, Creative Production...
VFX of Star Wars: Andor Thursday 10 November 13.00-14.00 Founded by George Lucas in 1975 to create the special effects for his space epic Star Wars, no other facility of its type existed at the time. Now with locations in San Francisco, Vancouver, London, Singapore,...
Panel: Real-time in Animation Thursday 10 November 14.15-16.15 We are DNEG, one of the world’s leading visual effects and animation studios for feature film and television. We have over 20 years of industry experience and we are honoured to have won seven...
The art of depicting futuristic technology and UI in films Thursday 10 November 16.30-17.30 Territory Studio is an independent design studio with a unique approach to motion, brand and digital experiences. Bringing deep expertise in narrative design for film and...
100 years of BBC keynote: Cause and Effect: Life and Times - BC (Before Computers) Wednesday 9 November 9.30-11.00 Irvine is perhaps best known for his work on the BBC science fiction series Doctor Who. He was a part of the Visual Effects Department from the 1970s to...
R&D in Technicolor for VFX/Animation in Film and TV Wednesday 9 November 11.15-12.15 Technicolor Creative Studios is a creative technology company providing world-class production expertise driven by one purpose: The realization of ambitious and extraordinary ideas....
100 years of BBC: VFX of Doctor Who S13 Wednesday 9 November 13:00 - 13:55 The VFX of Doctor Who S13 Join Andrew Robertson, VFX Supervisor at DNEG, as he takes you behind the scenes of the latest series of the iconic BBC sci-fi fantasy, Doctor Who. Andrew will share...
100 years of BBC: VFX in BBC TV shows Wednesday 9 November 14.00-14.50 Milk creates award winning visual effects for episodic television and feature films. We craft innovative and complex sequences, specialising in FX, creatures and environments. See all of this...
The VFX of Sandman Wednesday 9 November 15.00-16.30 James Brennan-CraddockBased in Paris and London, One of Us is a multi-award winning Visual Effects studio with a strong reputation for design. We work across all visual effects disciplines including complex...
Panel: Celebrating diversity in animation and VFX Wednesday 9 November 11.00-12.30 We are DNEG, one of the world’s leading visual effects and animation studios for feature film and television. We have over 20 years of industry experience and we are honoured to...
Taking gaming beyond pure entertainment and into the world of playing with purpose Wednesday 9 November 13.00-13.50 Phil Stuart Session title: The power of Play with Purpose Session Description: How the future of play can solve problems, connect people, and transform...
All things Unreal Wednesday 9 November 14.00-14.50 Founded in 1991, Epic Games is an American company founded by CEO Tim Sweeney. The company is headquartered in Cary, North Carolina and has more than 40 offices worldwide. Today Epic is a leading interactive...
Local companies: From virtual production to animation Wednesday 9 November 15.00-15.50 We specialise in telling stories by using the Unreal Engine. Founded by a collection of friends, we operate out of our studio in Poole, UK. See all of this year's speakers All09...
NCCA Alumni Panel: You in five years' time Wednesday 9 November 16.15 - 17.30 Founded by George Lucas in 1975 to create the special effects for his space epic Star Wars, no other facility of its type existed at the time. Now with locations in San Francisco, Vancouver,...
This masterclass will focus on creating concept sculpts for VFX. It will start with the ideation of a concept before moving on to adding shape and form, anatomy and character. With a professional career spanning roughly 2 decades, Jon is a well-established and...
This masterclass will look at how we go from capturing onset data to modelling, sculpting, texturing, look development, groom, and then finally rigging. Along the way, we will share some ideas on how to approach the creation process to ensure consistency when working...
Capturing geometric reference is both useful for the modelling and the camera tracking departments. During this masterclass, we’ll look at how to go about capturing reference for both assets and environments to support both teams across VFX, animation and games....
A walkthrough of how Sefki Ibrahim achieved a photorealistic portrait of Jackie Chan with Arnold and Maya. The session will primarily focus on look-dev, but Sefki will also briefly talk through the modelling, texturing and grooming side of things to get a better...
This masterclass will run through the process of modelling a digi-double for VFX. It will cover topics such as anatomy, skin flow and topology to ensure we are able to create models that are fit-for-purpose and deformation friendly. Christopher Antoniou is an artist...
During this masterclass, we will explore the Quixel Megascans library and access it’s over 16 thousand 3d models, surfaces, decals, and more available through Quixel Bridge. We will explore how to install the various plugins available through Quixel Bridge to...
This masterclass will cover the process of shooting HDRIs with a full-frame Canon camera, a fisheye lens and a Ninja Nodal for the purposes of lighting. Following on from shooting HDRIs, we’ll focus on using similar techniques to capture panoramas for the use of...
Mark will provide a live demonstration of how to animate a simple 3D character shot for TV, breaking down the workflow step by step. The masterclass also includes a discussion of specific 3D animation techniques. Mark graduated from Bournemouth University with...
In this workshop, Ace Ruele will help actors and animators develop this resilient mindset through teaching his process of becoming and creating creature characters for video games, VFX and animation. Inspired by actors such as Jim Carrey, Wesley Snipes and Andy...
Anders Langlands Weta Digital Anders Langlands is a visual effects supervisor with nearly 20 years’ experience in the industry. Graduating from Bournemouth in 2003, he spent 13 years at MPC London and Montreal with a brief interlude working on Arnold at Solid Angle...
Theo Jones, Nathan Walster and Manne Öhrström Manne Öhrström is the Global Head of Software at Framestore. He has worked as a technologist, software architect and leader in the VFX and games industry for the past 20 years. His current role sees him refining...
Ben Jones Ben Jones has worked for MPC for 15 years and made his career path from character TD to VFX Supervisor. He has worked on numerous movies and was recently nominated for an Oscar for his work on The One and Only Ivan (together with Nick Davis, Greg Fisher and...
Jordan Thistlewood Jordan Thistlewood’s career has been a fortunate mix of working on engaging projects with talented people in the software, live production and CG production industries. Currently he is Product Management Director for Virtual Production at Epic...
Bianca Cirdei Bianca graduated from Bournemouth University with a first class honours for BA Computer Visualisation and Animation. Since 2018 she has been working as a FX TD in DNEG on movies such as Venom, Greyhound and Tenet. DNEG are one of the world’s...
Tom Minor After graduating from Bournemouth University in 2016 with a degree in BSc Software Development for Animation Games and Effects, Tom worked as a Software Developer in various VFX companies. Currently, he is a Houdini Software Developer at MPC Episodic. ...
William Stocks William is a 3D environment and lighting artist working in the Games industry. He graduated from Bournemouth Univeristy with a first class honours on BA Computer Animation Arts degree in 2017 and is currently working in mobile games as a 3D artist for...
Brenda Ximena Roldan-Romero Brenda graduated from Bournemouth University with a First Class Honours in BA Computer Animation Visualisation and also completed her Masters at BU in MA 3D Computer Animation with distinction. After working as 3D animator in Blue-Zoo, she...
Oliver Gingrich As art director for the world’s biggest 3D projection company, Oliver has managed production processes for key brands around the globe, working with both an in-house production team and production partners. As an artist he works with a wide range of...
Maria Almena Maria Almena is a Creative director and Art Curator with 15 years of experience creating unique experiential events with a strong focus in interactive installations and media performance art. She is the founder and Creative director of the pioneering...
Tom Morledge Beginning his career as a graduate artist at Frontier, Tom has worked to become the Lead Rigger for Frontier Developments. His work on Planet Coaster and Jurassic World Evolution are just two of his notable projects. Frontier’s development...
Kevin McDowell Kevin is the Art Director for Total War Brand at Creative Assembly. He has been working in games for 25 years and in 2012 became a BAFTA winner for his work on Total War: Shogun 2. A craft-led studio with 34 years’ experience Creative Assembly...
Matt Carroll Matt is Chief Operating Officer at Sports Interactive (SI), supporting the Studio Director and all the team members to deliver excellent global interactive entertainment to the passionate fan base. The role includes aspects of Business Operations,...
Ben Radcliffe Ben is a Media and Entertainment Technical Specialist for Unity Technologies with 20 years of experience in CG Feature Animation, Television Animation, and VFX, working across the globe in North America, Asia, and Europe for a variety of high-end...
Usman Riaz & Jeff Wexler Usman Riaz is the founder of Mano Animation Studios, Pakistan’s first hand-drawn animation studio. Usman is an artist and an animator. Passionate about hand-drawn animation they are in production and working towards the completion of...
Georgina Hurcombe Georgina is a producer and founder of Lovelove Films where she has led a range of TV Adverts, Animations, presenter-led content, 4k video content, brand films, music videos and documentaries. She was voted one of Business Insider magazines 42 under...
Ian Fellows & Craig Tonks Ian is experienced VFX supervisor both on set and in post production with 20 years experience in visual effects for films. He is alead compositor and sequence lead on high profile feature films. Career highlights include VFX supervisor on...
Shelley Page Shelley Page is Key Talent & Artist Liaison in Locksmith Animation. Shelley has been working in feature animation since 1986. Her career in animation began when she joined the London studio of legendary animation director Richard Williams from 1982...
Ross Burgess With nearly 20 years experience at the forefront of Film and Television production, Ross is now specialising in new media and experimental animation. He is currently the Head of Animation for MPC’s Episodic division. Throughout a fantastic career...
Chris Drew Chris Drew is Series Director at Blue-Zoo Animation Studio, directing the Annie award-winning series Adventures of Paddington. Blue Zoo was founded in 2000 by classmates Oli Hyatt, Adam Shaw and Tom Box whilst they were studying animation at Bournemouth...
During this masterclass Michael Cauchi will show and tell everything you need to create a great looking groom for animation or vfx pipelines. He will be using Maya and XGen, however much of what will be discussed is easy to apply to any groom tool you choose to use....
Concept art is an incredibly exciting and challenging field to dive into. We will go on a journey into what makes a good illustration, what makes a good design and some of the techniques involved. Their end purposes can be completely independent from each other, yet...
Animation Director Simone Giampaolo will be sharing some insight into his personal career path in the industry, from animation student (at BU) to director of some of the biggest animation studios in the UK (Aardman, Jellyfish Pictures, Blue-Zoo). Following this,...
This masterclass will focus on creating concept sculpts for VFX. It will start with the ideation of a concept before moving on to adding shape and form, anatomy and character. CAVE Academy At CAVE Academy, they recognise that excellence in the field of animation,...
Ian will be talking about recent work on a photo-real Lion and covering compositing techniques relating to multi-channel 3D renders and integration. Outpost VFX Outpost is a VFX team built on a foundation of getting the right people and offering them a balanced and...
This masterclass will run through the process of modelling characters and faces for VFX. It will cover topics such as anatomy, skin flow and topology to ensure we are able to create models that are fit-for-purpose and deformation friendly. CAVE Academy At CAVE...
This masterclass will look at how we go from capturing onset data to modelling, sculpting, texturing, look development, and then finally rigging. Along the way, we will share some ideas on how to approach the creation process to ensure consistency when working as an...
Having a resilient mind-set is an essential prerequisite to enable success as an actor. In this workshop, Ace Ruele will help actors and animators develop this resilient mind-set through teaching his process of becoming and creating creature characters for video games...
During this session, Marien will explain how to use Unreal Engine to create a few shots. The aim of this talk is to show how Realtime will impact the Film industry. Epic Games, Inc. Epic Games, Inc. is an American video game and software development company based in...
In this masterclass, we will get hands-on as we explore the process of capturing HDRIs and panoramas for look development and lighting for VFX. CAVE Academy At CAVE Academy, they recognise that excellence in the field of animation, games and VFX is not defined purely...
Paul Franklin DNEG - Creative Director Paul Franklin is a filmmaker and one of the world’s leading visual effects designers with over 30 years of experience, two Academy Awards and two BAFTAs to his name. Paul serves as DNEG’s Creative Director, overseeing a wide...
Dave Cook Head of 3D - Jellyfish Pictures Joining Jellyfish Pictures in 2010, Dave is the company’s Joint Head of 3D. Bringing his wealth of experience, vision and creative genius to the team, Dave’s most notable recent credits at Jellyfish include Captive State,...
Gabriel Arnold Cross Show Groom Lead - MPC Film Gabriel has worked at MPC for 13 years with it being his first job after graduating from the BA Computer Animation and Visualisation course at Bournemouth University in 2006. After starting in the Matchmove department,...
Julian Foddy Industrial Light & Magic After ten years in the VFX industry, Julian Foddy joined Industrial Light & Magic’s (ILM) London studio in 2015 first working on Teenage Mutant Ninja Turtles: Out of the Shadows and then supervising a team on...
Igor Jovanovic FX supervisor - Framestore Igor Jovanovic is a FX supervisor at Framestore. While studying electrical engineering in his home town of Belgrade, Serbia, Igor soon discovered the world of visual effects and the rest is history. Prior to working feature...
Andy Morley & Maurizio Giglioli Head of VFX & Head of 3D – Outpost VFX Andy Morley – Head of VFX Andy Morley is a renowned Visual Effects Supervisor known for supervising high-end blockbusters such as Avengers: Infinity War and Fantastic Beasts and Where to Find...
Mikhail Gubkin FX TD – Framestore Mikhail Gubkin is a FX TD at Framestore. Starting with the company in 2017, Mikhail has an extensive portfolio of credits working across films such as Avengers: Endgame, Spider-Man: Far From Home, Hobbs & Shaw, Avengers: Infinity...
Amanda Johnstone-Batt CG Supervisor – Framestore Amanda Johnstone-Batt is a CG Supervisor within Framestore’s Rides division, where she applies her skills in CG and VFX to an exciting slate of theme park attractions and environmental media. Overseeing a team of...
Avengers: Endgame - Film Screening Entry to this event is included in BFX One Day and Festival Tickets. Alternatively, you can purchase individual film screening tickets for just £5pp. BUY NOW Avengers: Endgame – Film Screening 18:00 – 18:45 Introductory...
Simon Payne Principal Technical Animator - Creative Assembly (Sega) Simon Payne has over 20 years’ experience in both VFX and Games industries. Simon brings together lead level experience in multiple disciplines, to the benefit of his primary specialisation in the...
Jon Park & Grant White White Rabbit (Collective) Jon and Grant are award-winning VFX supervisors and directors, each with over 20 years of VFX and CGI experience. With a background in commercials, Jon who has been nominated for an Emmy this year for his work at...
Lukas Koelz Senior Lighting Artist - Playground Games Lukas Koelz is a Senior Lighting Artist for Playground Games, a Xbox Game Studio and one of the UK’s most pre-eminent AAA developers. He originally started his career as an environment artist and worked on Horizon...
Benjamin Ratcliffe Film & TV Solutions Engineer - Unity Ben is a Film & TV Solutions Engineer for Unity Technologies with 20 years experience in CG Feature Animation, Television Animation, and VFX working across the globe in North America, Asia, and Europe for...
Keyframes for Success with Animated Women UK Entry to this event is not included in BFX One Day and Festival Tickets. Please purchase tickets separately, £5pp BUY NOW Not to be missed, Animated Women UK brings you Keyframes for Success, a panel celebrating the women...
Chris Marsh and Oliver Powell Lead Animator and Principal Programmer - Frontier Developments Chris Marsh – Lead Animator Chris Marsh is a graduate in Digital Character Animation from Teeside University and a Lead Animator for Frontier specialising in bringing...
Hector Macleod Chief Executive Officer - Glassworks Founded in 1996 by chief executive officer Hector Macleod, Glassworks was launched as a state-of-the-art post-production facility supplying high-end digital animation and visual effects expertise for the production...
Charlie Miller Director - Funko Animation Studios Charlie works as a Director at Funko Animation Studios in Bath. Within his role he is responsible for the creation of original IP for the studio, directing, storytelling, managing a brilliant small team of artists, and...
James Digby Jones Executive Creative Director - Saddington Baynes In his role as Executive Creative Director, James is the driving force behind production at Saddington Baynes, and has been part of the studio for over 20 years. James’ work revolves around creating...
Bart Yates Founder - Blinkink Born and bred in Brisbane, Bart started out in the music industry, working for Warner Music Australia. He also managed a death metal band called Sakkuth on the side. He moved to London in 1999 and secured his first role in advertising as...
Kareem Ettouney Art Director and Co-Founder - Media Molecule Kareem Ettouney is the Art Director and a Co-Founder of Media Molecule, the band of creative minds behind the hugely successful and innovative LittleBigPlanet game franchise. The studio is currently working...
Andy Wyatt Animation UK/Ireland Business Development Director for Toon Boom Animation Inc For 25 years, Andy has worked extensively across the animation sector as animator, writer, director, producer and educator. He has animated Teenage Ninja Turtles, run his own...
Christian Bense Electronic Arts - Criterion Christian Bense has been in the industry for 12 years, working at studios like Streamline Studios, Lionhead, EA Frostbite and currently EA Criterion. Starting out as an environment artist, he has had a hand in env. art,...
Ivelina Dobreva & Ross Gilbert Compositing Supervisor & CG Supervisor - Axis Studios Ivelina Dobreva – Compositing Supervisor Ivelina is a multi-talented Compositing Supervisor, bringing with her a wealth of experience in visual effects. She first worked...
Larry Wu & Todd Scorpio Head of Environments & Technology Lead: Environment & Effects - Walt Disney Animation Studios Larry Wu – Head of Environments Larry Wu oversees the creation of the worlds in the film, ensuring that the environments reflect art direction...
ReSpace Over the next year the AHRC funded project ReSpace will investigate concepts of space and memory with artists, architects, animators and young people from the UK, Rwanda and Kosovo using digital techniques of 3D animation, 360 video and game design with VR. As...
Helen Arnsten & Laura Annis Head of Development & Development Manager - Blue Zoo Helen Arnsten – Head of Development Helen heads up Blue-Zoo’s development department, that work on ideas originated from within the studio as well as collaborating...
Michael Córdova Lead Compositor - LAIKA Michael is Lead Compositor at LAIKA with twenty years’ experience in visual effects. Prior to joining LAIKA in 2010, he worked for 12 years at Industrial Light & Magic. He was nominated by Visual Effects Society for his work...
Joshua Beveridge Animation Supervisor - Sony Pictures imageworks Joshua Beveridge is an animation supervisor at Sony Pictures Imageworks, most recently completing work on the Academy Award ®-winning Spider-Man: Into The Spider-Verse. Beveridge joined Imageworks in...
Stuart Bayley Art Director - RealtimeUK Responsible for all visual aspects of RealtimeUK’s games and TV outputs; Stu Bailey has employed his artistic eye at the studio for eight diligent years and has a lot to show for his time as RealtimeUK’s Art...