2026 Festival Programme

Monday 1st June BFX Houdini Day – Masterclasses

BFX person

10:00am – 1:00pm | Poole Gateway Building, Talbot Campus

Gabriela Ruch Salmeron, Head of Grooming and Creature FX | Framestore

Masterclass: Grooming Techniques in Houdini

Level: Intermediate

This masterclass will cover Grooming techniques in Houdini, exploring in depth the toolset and how to use it for creating high-end characters for production. Both artistic and technical aspects will be discussed, showing how to get the best of both manual and procedural approaches. From guides combing, to clumping, parting lines and noises, all essential topics will be explored in detail. Real examples from Framestore will also be used to illustrate techniques and discuss challenges involved around it.

Amy Ash

10:00am – 1:00pm | Poole Gateway Building, Talbot Campus

Tom Minor, Senior Software Developer, Arnold for Houdini | Autodesk

Masterclass – Shader writing with Solaris and Arnold

Level: Beginner

Learn how to:

  • Develop Arnold materials in Houdini Solaris and USD
  • Leverage the latest Arnold features – including the new OpenPBR surface shader, NPR (Non-photorealistic rendering), prettier clouds (scattering diffusion in volumes) and more
  •  Build an understanding of how to write your own OSL patterns
  • Share assets and materials between Houdini and Maya
  • Optimise your renders (so you can avoid working in the labs all night to hit your assignment deadline)
Victor Perez

2:00pm – 5:00pm | Poole Gateway Building, Talbot Campus

Abe Coyne, R&D Technical Director  | REALTIME UK

Masterclass – Houdini Creature-FX

Level: Intermediate

Abe is an exceptional in implementing Houdini workflows at incredible speed. His technical strength in Houdini is particularly impressive, whether he is diving into simulations, Creature FX, or complex Crowd systems. 

As an R&D technical director, his is driving technical innovation across his studio,  through Python scripting automation & researching emerging tech such as machine learning. He has a real knack for identifying friction points in a pipeline and developing robust, scalable tools to solve them.

Victor Perez

2:00pm – 5:00pm | Poole Gateway Building, Talbot Campus

Moeen Sayed,  SideFX Houdini Educator | Co-Founder of Nine Between

Masterclass – Houdini Copernicus Operations

Level: Intermediate

Moeen is a technical Houdini Educator and Trainer, and Visual Effects Artist from South Africa with over 10 years of experience in CGI and VFX. Hi is the creator of “Houdini Isn’t Scary”, “Houdini is HIP,” “Solaris is Sweet”, “The Ultimate Copernicus Guide”, and many other Houdini tutorials. Co-founder of Nine Between – a visual effects studio based in Johannesburg, South Africa.

Victor Perez

10:00am – 5:00pm | Poole Gateway Building, Talbot Campus

Phil Spicer,  NCCA BU Senior Lecturer | Bournemouth University

Masterclass – Houdini – from Zero to Hero!

Level: Beginner

Phil is a technical Houdini Educator and Senior Academic at Bournemouth University.  Over the past two decades working closely with Side FX he has spearheaded Houdini Education. He is very passionate about Houdini and using procedural methods/tools in VFX practice; an excellent artist who has always been creating extreme realities with a calm, strong, plausible method.

Brenda Ximena Roldan Romero
Brenda Ximena Roldan Romero

2:00pm – 5:00pm | Poole Gateway Building, Talbot Campus

Aoife Glover | Principal Technical Artist at Creative Assembly 

Masterclass – “Destructible Environments” for Games & the VFX pipeline at Creative Assembly.

Creative Assembly is a British video game developer based in Horsham, founded in 1987 by Tim Ansell. In its early years, the company worked on porting games to MS-DOS from Amiga and ZX Spectrum platforms, later working with Electronic Arts to produce a variety of games under the EA Sports brand. In 1999, the company had sufficient resources to attempt a new and original project, proceeding to develop the strategy computer game Shogun: Total War which was a critical and commercial hit, and is regarded as a benchmark strategy game.

National Centre for Computer Animation at Bournemouth University
National Centre for Computer Animation at Bournemouth University

7:00pm – 9:30pm | Patch, 2-12 Commercial Road, Bournemouth Square

Panel – Screening – Social 

Dario Splendido is curating a public event as part of BFX 2026 at PATCH Bournemouth titled “Real-Time Horror & The Uncanny”. The programme will feature a curated screening of short works, followed by a moderated panel discussion, Q&A followed by Drinks for BFX participants and guests. Dario is a Lecturer of animation and gaming at Bournemouth University and an Unreal Authorized Instructor at Epic Games. His core competencies lie in crafting immersive digital experiences and fostering innovative game development education.

Tuesday 2nd June – Masterclasses

Owen Jones

10:00AM – 5:00PM | Poole Gateway Building, Talbot Campus

Peter Aversten, Build technical Supervisor | DNEG & Meshmen Studio Founder

Masterclass – “Snails From Space” Texturing a VFX asset using production proven techniques.

Level: Intermediate

Peter is a a texture build technical supervisor with over 25 years in the VFX industry. He has also co-founded the Meshmen Studio which trains digital artists to use new tools and techniques. He has worked in many blockbuster films such “Fantastic Beasts and Where to Find Them”,  “Godzilla: King of the Monsters”, “The Witcher” Netflix series, and many more. 

In the Mari Texturing Masterclass “Snails from Space” Peter will guide participants to use Mari in order to texture a typical VFX type asset using production proven techniques, such as Mari Nodes, and Procedural Workflows. 

Owen Jones

10:00AM – 5:00PM | Poole Gateway Building, Talbot Campus

Arran Baker, Lead Animator | DNEG Animation | Mentor

Masterclass – Animating different styles

Level: Intermediate

This is a full-day masterclass, where Arran will teach you how to animate multiple actions in different styles. Be this realism, traditional cartoony and contemporary hybrid stylisation. Animating in Autodesk Maya, you will be taught the theory of each style and how they differ from each other. Guided with different workflows that help you improve your efficiency and focus on creativity. Tools such as Animbot and Studio Library will help you through these procedures. Poses will be pre-constructed ahead of the masterclass to allow time for focus on other fundamentals, such as anticipations, breakdowns, overshoots, and how they are applied in different styles. You will follow Arran and work alongside him whilst he animates live. Arran will take intervals to provide direct feedback to help you focus on areas that need improving most.

Owen Jones

10:00AM – 1:00PM | Poole Gateway Building, Talbot Campus

Sian warren | Freelance Senior Creature/Character Modeler

Masterclass – Creature Modelling for Production

Level: Intermediate

Sian Warren is a Creature Modeler with over 8 years of experience, working for large VFX houses like ILM London, MPC Film character Lab and Trixter. She has worked on a broad range of species; alive, extinct and alien for films, advertising and tv production. To publications with The Society of Vertebrate Palaeontology; collaborating alongside Professor of Biology: Dr Stuart Sumida and The Museums of Natural History. Recent credits include: Monarch Season 2, The Dinosaurs and Mufasa: The Lion King. She is now working as a Freelance Snr Creature Artist at Taken Media Arts, Facts Dinosaurs, Exetinct and creating educational model tutorials with FXPHD and Maxon Zbrush.

Wednesday 3rd June – Masterclasses

Owen Jones

10:00AM – 5:00PM | Poole Gateway Building, Talbot Campus

Kieran Belshaw | Concept Artist

Masterclass – Creating the World of Game of Thrones: Environment Concept Art.

Level: Intermediate

Kieran Belshaw has over 13 years of experience as a Concept Artist in the industry. Presently working on Season 2 of FX tv series Shōgun. He forged his path creating the worlds of Game of Thrones and House of the Dragon for HBO as well as several feature films including 28 Years Later, Man From Uncle and Terminator: Dark Fate. Whether it’s designing a new Iron Throne or figuring out what a cave inhabited by dragons would look like, he continues to push and develop his technique as an Artist bringing fantastical worlds to life!

Wednesday 3rd June – BFX Film Festival

BFX Film Festival

1:00pm | Poole Lighthouse

BFX Film Festival Selected Shorts

4:00pm | Poole Lighthouse

Feature Film Screening  (Arco) and Festival Awards

8:00pm – 9:30pm | Patch, 2-12 Commercial Road, Bournemouth Square

Screening – Social

National Centre for Computer Animation at Bournemouth University

Thursday 4th June – Speaker Series

9:45am – 10:00am | The Talbot Campus, kimmeridge House

BFX Festival Directors Welcome

Our Festival Directors will kick off this year’s BFX Invited Speaker Series, providing you with a brief overview of what to expect from this year’s Invited Speakers programme. 

BFX person

10:00am – 11:00am | kimmeridge House, Talbot Campus 

Tom Box, Co-Founder | Blue Zoo Animation

Talk – Blue Zoo Animation 25 Year Legacy.

Blue Zoo is an animation studio creating creating multi-Emmy and BAFTA winning content. Founded in 2000 by BU University classmates studying animation, it organically grown to become one of the UK’s leading character animation production studios. Blue Zoo aims to produce joyfully compelling stories packed and full of character by creating beautiful animation.

Since our studio was born, we’ve always experimented and explored our way to success, not just for ourselves but for our entire industry, from founding AnimationUK to helping run many progressive industry initiatives.

Furthermore, our commitment to fostering a positive working environment is unwavering. We strive to create a space filled with talented, happy artists crafting content they are genuinely proud of, routinely achieving over 95% staff and client satisfaction scores.

Simone Giampaolo
Simone Giampaolo

11:00am – 12:00noon |Kimmeridge House, Talbot Campus 

Jon Mason | Executive Producer & Show Creator
Simone Giampaolo | Animation Director

Talk – From Idea to Screen: The Stan & Gran Journey

Jon Mason is Founder and Managing Director of Jollywise, a multi-award-winning creative studio known for building playful, audience-first experiences for kids and family brands. With over 25 years’ experience, he has worked with leading global companies including Disney, BBC, PBS, Sesame Workshop and Marvel. As creator and Executive Producer of Stan & Gran, he has led the show from initial idea through to international broadcast, shaping its tone, storytelling and world. Inspired by his own childhood and a deep love of nature, Jon’s work focuses on creating meaningful, entertaining content that sparks curiosity, encourages exploration and connects generations.

Simone Giampaolo is a London-based Swiss director known for his passion for meaningful storytelling, emotional narratives, and humorous characters. He graduated with distinction from the BA (Hons) Computer Animation Art & Design program at the National Centre for Computer Animation in Bournemouth, UK, in 2013. Throughout his career, he’s written and directed over ten multi-award-winning original short films (including the Oscar®-shortlisted and BAFTA-nominated Only a Child), while working on a multitude of commissioned projects for clients such as Netflix, Paramount, Google, Warner Bros., Cartoon Network, Disney, LEGO, Nickelodeon, Marvel, Pokémon and BBC, collaborating with world-class studios like Jellyfish Pictures, Axis Studios, Nathan Love, Blue Zoo, Red Knuckles and Aardman.

BFX person
BFX person

11:00am – 12:00noon | Kimmeridge House, Talbot Campus

Debra Coleman | VFX Coach | AWUK

Panel – AWUK – Navigating Uncertainty with Confidence.

Join AWUK and a panel of industry experts as they share their lessons learned and tips to maintain confidence when navigating this ever-changing industry

“Hi, I’m Debra, VFX veteran and founder of Open Frame Coaching. My passion is for supporting creative professionals as I have been where you are! I bring 25 years visual effects industry experience to my coaching. Starting as a Runner at Cinesite, I learnt on-the-job and moved into compositing (with 25+ films/TV shows under my belt) before progressing to Global Head of Compositing at DNEG, closely overseeing delivery of 100+ projects by hundreds of artists.”

Paul Silcox

12:00noon – 1:00pm | Kimmeridge House, Talbot Campus

– to be confirmed – | DENG Animation

Talk – The Cat In the Hat

12:00noon – 1:0opm | Kimmeridge House, Talbot Campus

participants – to be confirmed –

Panel – Indie Animation Production in the UK

Image by © Luke Angus, Solstice 2025

Paul Silcox

2:00pm – 3:00pm | Kimmeridge House, Talbot Campus

Jacky Priddle | Co-Producer at Sony Pictures Imageworks

Talk – Producing KPOP Demon Hunders

Join us as we walk through the creative process of bringing KPOP into the screen.

Jacky Priddle is a Co-Producer at Sony Pictures Imageworks. She most recently worked on the Academy Award®-winning global phenomenon KPOP DEMON HUNTERS for Sony Pictures Animation and Netflix. Previously,  Jacky served as digital producer on THE SEA BEAST, VIVO, SPIDER-MAN: FAR FROM HOME, SMALLFOOT, and SPIDER-MAN: HOMECOMING, and as a co-producer on THE SPIDER WITHIN: A SPIDER-VERSE STORY (short). Prior to Imageworks, she was a television series development producer at Rovio (Angry Birds) in Espoo, Finland, and a producer at Anima Boutique Oy in Helsinki, Finland.

Jacky spent nearly 15 years at Aardman Animations, where her credits include producer on SO YOU WANT TO BE A PIRATE, production manager on Peter Lord’s PIRATES IN AN ADVENTURE WITH SCIENTISTS, marketing production manager on SHAUN THE SHEEP THE MOVIE, assistant producer on CHICKEN RUN, producer on ANGRY KID TV special (winner of the British Animation Award), producer on the ANGRY KID animated series. She also produced numerous commercials and short films.

 

© 2025 Netflix

3:00pm –  4:00pm | Kimmeridge House, Talbot Campus

Lucie Friar, Executive Producer  | Passion Pictures Animation
Idris Honnor, 3D Artist | Passion Pictures Animation

Talk – creative/ technical/ industry decisions for  Netflix’s animated short “400 Boys”

Lucie was the Executive Producer for “400 Boys”, she has worked as Managing Director and Head of Games for Passion Pictures, past roles include working as Producer for Maverik Games, and the Mill. Idris was a 3D Artist for the animated short. He is passionate about 3D with experience in Short Films and Commercials.  He worked on modelling, texture and shading taking assets from concept to production.

3.00pm – 4:00pm | Kimmeridge House, Talbot Campus

Charlotte Foster, Creative Generalist Art Director | Pinpoint FX
Matthew Chan, 3D Animation | Pinpoint FX
Karstin Næs Hoydal, TD & FX Pipeline  | Pinpoint FX
Ben Bayliss, Co-Founder, VFX Artist | VeloraVFX
Anthony Hampshire,  Co-Founder, VFX Artist | VeloraVFX

Panel – Experiencing the First Year as a VFX & Animation Commercial Company.

Pinpoint FX, and VeloraVFX are companies set up by recent BU-NCCA alumni, they talk about their experiences getting through the first year as a commercial company.

Union logo

4:00pm – 5:00pm | Kimmeridge House, Talbot Campus

– to be confirmed – | Union VFX

Talk – 

Angus Bickerton

4:00pm – 5:00pm | Kimmeridge House, Talbot Campus

Shelley Page

Screening – Eye Candy Show

Eye Candy poster August 2018
Inside Out 2 promotional poster

© 2025 Netflix

6:00pm | Kimmeridge House, Talbot Campus

Jacky Priddle | Snr Producer at Sony Pictures Imageworks

Short introduction and Screening – KPop Demon Hunters – Singallong (PG) – Free entry

Friday 5th June – Speaker Series

framestore logo
framestore logo

10:00am – 11:00Am | Kimmeridge House, Talbot Campus

Josh Bainbridge, Head of Lighting and Rendering Technology | Framestore
Nathan Walster, Head of Software | VFX Technology Leader | Framestore

Talk – Academy Award & Future of Rendering 

Framestore is honoured this year to celebrating an Academy Award for the design, architecture and engineering of their proprietary layered shading system, devised and developed by Head of Lighting and Rendering Technology Josh Bainbridge and Head of Software Nathan Walster​​. This incredible accolade recognises the system’s significant contribution to filmmaking.  Josh and Nathan who are BU and NCCA alumni, will talk about the Framestore rendering tech that led to Academy award and the future of rendering for Animation and VFX.

framestore logo

11:00am – 12:00noon | Kimmeridge House, Talbot Campus

Andy Lomas, Computational Artist | Visiting Research Fellow, at at Goldsmiths

Talk – Chrysalis: A Tale of Working with Unruly Agents

Andy Lomas will be provide an account of working with biologically inspired rules to create experimental visuals for Max Cooper’s concert at the Royal Albert Hall.  Andy Lomas is a computational artist, mathematician and Emmy award winning supervisor of computer generated effects. His art work explores how complex sculptural forms can be created emergently by simulating growth processes. Inspired by the work of Alan Turing, D’Arcy Thompson and Ernst Haeckel, it exists at the boundary between art and science. He is currently based in London, developing his art practice as well as working as a Visiting Research Fellow at Goldsmiths, University of London.

framestore logo
framestore logo

11:00am – 12:00Noon | Kimmeridge House, Talbot Campus

Edward Ferrysienanda – to be confirmed –  | Framestore

Talk –  Crafting Prehistoric Planet: Ice Age

Ed is an experienced FX Supervisor and project leader with over 10 years of managing complex projects across North America, Europe and Asia.  He is the recepient of Annie and VES awards for his work on Prehistoric Planet: Ice Age.

framestore logo

12:00pm – 1:00pm | Kimmeridge House, Talbot Campus

Max Dennison, VFX Supervisor | Cinesite

Talk – Into the Smoke: Building Atmosphere for The Lost Bus

VFX supervisor, Max Dennison, will discuss how Cinesite helped to create Oscar and BAFTA nominated visual effects for Paul Greengrass’ 2025 film about the US’s deadliest forest fire. From the epic, roiling smoke columns and gusting winds fanning immense CG forests, to the environmental challenges of augmenting New Mexico locations to match the town of Paradise in northern CA, these were all designed to add to the film’s impending sense of drama and tension. Achieved using a skilful combination of research and development, complex FX simulations, curated lighting, challenging tracking and sophisticated compositing, in this session, Max will offer a behind-the-scenes look at the creative and technical challenges of crafting such large-scale environmental visual effects.

Simone Devereux
Simone Devereux

12:00noon – 1:00pm | Kimmeridge House, Talbot Campus

Simon Devereux, Founder & Director | ACCESS VFX

Panel –  From Access to Opportunity: Mentoring, Skills & Breaking Into VFX Today.

Join ACCESS:VFX and Simon Devereux chairing a panel of industry experts as they share their experiences and advice on how to succeed in the VFX industry.

Simon, with over 18 years of experience in the creative industry and a background as a freelance illustrator, Simon has held key roles in talent development and learning across visual effects, games, television, and commercial radio. As the current head of the Framestore Talent Development Team, he is also the Founder and Director of ACCESS: VFX, a global industry movement uniting over 75 leading studios, industry bodies, and educational institutions in visual effects and animation. ACCESS: VFX champions inclusion, diversity, awareness, and opportunity through its four pillars: Inspiration, Education, Mentoring, and Recruitment.

framestore logo

2:00pm – 3:00pm | Kimmeridge House, Talbot Campus

– to be confirmed –  | beloFX

Talk – Previsualisation for The Lost Bus

BFX - Green screen

2:00pm – 3:0opm | Kimmeridge House, Talbot Campus

participants – to be confirmed – Image from Total Pixel Space (c)

Panel – AI for Indie VFX/Animation Production

framestore logo

3:00pm – 4:00pm | Kimmeridge House, Talbot Campus

– to be confirmed –  | outpost VFX

Talk – to be confirmed

BFX - Green screen

3:00pm – 4:0opm | Kimmeridge House, Talbot Campus

participants – to be confirmed –

Panel – Virtual Production & Realtime for VFX 

framestore logo

4:00pm – 5:00pm | Kimmeridge House, Talbot Campus

– to be confirmed –  | Electric Theatre Collective 

Talk – to be confirmed

framestore logo

4:00pm – 5:00pm | Kimmeridge House, Talbot Campus

– to be confirmed –  | LARIAN Studios

Talk – to be confirmed