Jon Reilly – Concept Sculpting for VFX

Jon Reilly – Concept Sculpting for VFX

This masterclass will focus on creating concept sculpts for VFX. It will start with the ideation of a concept before moving on to adding shape and form, anatomy and character. With a professional career spanning roughly 2 decades, Jon is a well-established and...
Jahirul Amin – Introduction to the Asset Pipeline

Jahirul Amin – Introduction to the Asset Pipeline

This masterclass will look at how we go from capturing onset data to modelling, sculpting, texturing, look development, groom, and then finally rigging. Along the way, we will share some ideas on how to approach the creation process to ensure consistency when working...
Jahirul Amin – Photogrammetry for Beginners

Jahirul Amin – Photogrammetry for Beginners

Capturing geometric reference is both useful for the modelling and the camera tracking departments. During this masterclass, we’ll look at how to go about capturing reference for both assets and environments to support both teams across VFX, animation and games....