Christopher Antoniou – Character and Facial Modelling for VFX

Christopher Antoniou – Character and Facial Modelling for VFX

This masterclass will run through the process of modelling characters and faces for VFX. It will cover topics such as anatomy, skin flow and topology to ensure we are able to create models that are fit-for-purpose and deformation friendly. CAVE Academy At CAVE...
Jahiral Amin – Pushing an Asset Through the CG Pipeline

Jahiral Amin – Pushing an Asset Through the CG Pipeline

This masterclass will look at how we go from capturing onset data to modelling, sculpting, texturing, look development, and then finally rigging. Along the way, we will share some ideas on how to approach the creation process to ensure consistency when working as an...
Ace Ruele – Acting for Animators

Ace Ruele – Acting for Animators

Having a resilient mind-set is an essential prerequisite to enable success as an actor. In this workshop, Ace Ruele will help actors and animators develop this resilient mind-set through teaching his process of becoming and creating creature characters for video games...
Jahiral Amin – Onset Data Acquisition: Shooting HDRIs and Panoramas

Jahiral Amin – Onset Data Acquisition: Shooting HDRIs and Panoramas

In this masterclass, we will get hands-on as we explore the process of capturing HDRIs and panoramas for look development and lighting for VFX. CAVE Academy At CAVE Academy, they recognise that excellence in the field of animation, games and VFX is not defined purely...