Jon Reilly – Concept Sculpting for VFX

Jon Reilly – Concept Sculpting for VFX

This masterclass will focus on creating concept sculpts for VFX. It will start with the ideation of a concept before moving on to adding shape and form, anatomy and character. With a professional career spanning roughly 2 decades, Jon is a well-established and...
Jahirul Amin – Introduction to the Asset Pipeline

Jahirul Amin – Introduction to the Asset Pipeline

This masterclass will look at how we go from capturing onset data to modelling, sculpting, texturing, look development, groom, and then finally rigging. Along the way, we will share some ideas on how to approach the creation process to ensure consistency when working...
Jahirul Amin – Photogrammetry for Beginners

Jahirul Amin – Photogrammetry for Beginners

Capturing geometric reference is both useful for the modelling and the camera tracking departments. During this masterclass, we’ll look at how to go about capturing reference for both assets and environments to support both teams across VFX, animation and games....
Sefki Ibrahim – Creating Photo-real Characters in CG

Sefki Ibrahim – Creating Photo-real Characters in CG

A walkthrough of how Sefki Ibrahim achieved a photorealistic portrait of Jackie Chan with Arnold and Maya. The session will primarily focus on look-dev, but Sefki will also briefly talk through the modelling, texturing and grooming side of things to get a better...
Christopher Antoniou – Modelling digi-doubles

Christopher Antoniou – Modelling digi-doubles

This masterclass will run through the process of modelling a digi-double for VFX. It will cover topics such as anatomy, skin flow and topology to ensure we are able to create models that are fit-for-purpose and deformation friendly. Christopher Antoniou is an artist...
Simone Giampaolo – Directing Animation (for Dummies)

Simone Giampaolo – Directing Animation (for Dummies)

Animation Director Simone Giampaolo will be sharing some insight into his personal career path in the industry, from animation student (at BU) to director of some of the biggest animation studios in the UK (Aardman, Axis Studios, Jellyfish Pictures, Blue-Zoo)....
Luis Cataldi – Exploring the Quixel ecosystem

Luis Cataldi – Exploring the Quixel ecosystem

During this masterclass, we will explore the Quixel Megascans library and access it’s over 16 thousand 3d models, surfaces, decals, and more available through Quixel Bridge. We will explore how to install the various plugins available through Quixel Bridge to...
Jahirul Amin – Shooting HDRIs and Panoramas

Jahirul Amin – Shooting HDRIs and Panoramas

This masterclass will cover the process of shooting HDRIs with a full-frame Canon camera, a fisheye lens and a Ninja Nodal for the purposes of lighting. Following on from shooting HDRIs, we’ll focus on using similar techniques to capture panoramas for the use of...
Mark Spokes – Animating Characters for Fun and Money

Mark Spokes – Animating Characters for Fun and Money

Mark will provide a live demonstration of how to animate a simple 3D character shot for TV, breaking down the workflow step by step. The masterclass also includes a discussion of specific 3D animation techniques. Mark graduated from Bournemouth University with...
Ace Ruele – Acting for animators

Ace Ruele – Acting for animators

In this workshop, Ace Ruele will help actors and animators develop this resilient mindset through teaching his process of becoming and creating creature characters for video games, VFX and animation. Inspired by actors such as Jim Carrey, Wesley Snipes and Andy...