Tom Morledge

Beginning his career as a graduate artist at Frontier, Tom has worked to become the Lead Rigger for Frontier Developments. His work on Planet Coaster and Jurassic World Evolution are just two of his notable projects.

 

Frontier’s development strengths are immersive and fun gameplay design with unparalleled artistic quality, all underpinned and enabled by cutting-edge in-house technology and a talent for getting the best out of hardware and UI.

Founded in 1994 with a mission to build a team to continue creating high-quality, innovative games in the rapidly evolving games industry. Frontier has thrived over the subsequent three decades and has built a uniquely diverse catalogue of games – enabled by our Cobra technology – that has defined genres, earned critical acclaim and won a place in the hearts of millions of players.

Rigging creatures for games

In this talk Frontier’s Lead Rigger, Tom Morledge, talks about the rigging process for games using examples of Frontier’s recent projects.

See all of this year's speakers

Anders Langlands

Anders Langlands

Theo Jones, Nathan Walster and Manne Öhrström

Theo Jones, Nathan Walster and Manne Öhrström

Ben Jones

Ben Jones

Mark Flanagan

Mark Flanagan

Alex Webster

Alex Webster

Bianca Cirdei

Bianca Cirdei

Tom Minor

Tom Minor

William Stocks

William Stocks

Brenda Ximena Roldan-Romero

Brenda Ximena Roldan-Romero

Oliver Gingrich

Oliver Gingrich

Maria Almena

Maria Almena

Tom Morledge

Tom Morledge

Kevin McDowell

Kevin McDowell

Matt Carroll

Matt Carroll

Ben Radcliffe

Ben Radcliffe

Usman Riaz & Jeff Wexler

Usman Riaz & Jeff Wexler

Georgina Hurcombe

Georgina Hurcombe

Ian Fellows & Craig Tonks

Ian Fellows & Craig Tonks

Shelley Page

Shelley Page

Ross Burgess

Ross Burgess

Chris Drew & Tom Box

Chris Drew & Tom Box