XR for non-gaming applications
Saturday 12 November 14.05-15.35





VIVE creates fully immersive, premium-grade virtual reality products for everyone with breathtaking graphics and lifelike sounds. Work, play, learn, and experience the world in ways you never thought possible.
Sam Watts has been working in the creative and immersive technologies space for 20+ years in and around gaming, training and simulations, with clients like BBC, Channel 4, Sky, Vodafone, McDonalds and EDF Energy to name but a few. With over 150+ immersive experiences deployed across the world, Sam has a unique insight into how organisations struggle with but also can successfully incorporate technologies at work, home and on the move


PhaseSpace is an industry leader in the development and delivery of motion capture, tracking, and vision processing solutions. Privately held, it was founded in 1994 and has placed system solutions at hundreds of customer sites worldwide. Clients include UC Berkeley, Boeing, Brainzoo, Cambridge, Cardiff, Disney, Eden Games, Harmonix, EPFL, FBI, Honda Research (Think Asimo Robot), Google, Willow Garage, Lockheed Martin, NASA, Sandia National Labs, as well as the US Air Force, Army, Navy, and others. PhaseSpace’s speciality is providing high technology solutions using both hardware and software development.
Zillah Watson is an Emmy-nominated creative leader, who led the BBC’s award-winning VR studio. She’s an expert in commissioning, creation and distribution of VR and AR and consults for organisations including the BBC, BFI and the Royal Shakespeare Company. She recently founded Phase Space, a start-up focused on using VR to bring a step change in mental health support.
She led research on the impact of VR storytelling with Professor Mel Slater at the BBC, and was a visiting fellow at the Reuter’s Journalism Institute, University of Oxford, where she authored “VR for News: A New Reality”.