Kareem Ettouney

Art Director and Co-Founder - Media Molecule

Kareem Ettouney is the Art Director and a Co-Founder of Media Molecule, the band of creative minds behind the hugely successful and innovative LittleBigPlanet game franchise. The studio is currently working on the hotly anticipated PS4 title Dreams, which lets players create games, art, music, animation – anything – from their own living room. With his background in film, theatre production and costume design as well as fine art & oil painting, Ettouney’s style blends the traditional with technology and has brought Dream’s unique and impressionistic art tools to life.

Media Molecule is a video game development studio based in the bustling market town of Guildford, an unexpected leafy hub for British games development! Founded in 2006 by a group of like-minded friends looking for new creative challenges, Media Molecule has grown from humble beginnings to becoming one of the industry’s most pioneering developers, constantly pushing the boundaries between the player and the creator.

Whilst maintaining a small family feel Media Molecule has gone on to develop the multi-award winning, critically acclaimed titles LittleBigPlanet, LittleBigPlanet 2, Tearaway and Tearaway Unfolded. Each game crafted with a big dose of love and lots of hard work, the studio has constantly aimed to tell beautiful and compelling stories which give players the power to go forth and create their own adventures and their own worlds.

Now in their 10th year, Media Molecule are setting their sights even higher with their ambitious new title Dreams, for PlayStation 4 – a spiritual successor to LittleBigPlanet. Currently available in Early Access, Dreams offers players the power to create more than just games… art, music, films, animations, sculpture and more…

The Timeless of Dreams

How does a classically trained artist find self-expression with digital tools? How do you capture the subtleties that give art a human touch…in a game engine? Kareem Ettouney, Art Director for Media Molecule, explores how timeless mediums (paint, instruments, clay) inform the creation of Dreams innovative toolset and how the team at Mm creates a platform to support artists of every style.

See all of this year's speakers

Matthew Walker

Matthew Walker

Georgina Hurcombe and George Caton-Coult

Georgina Hurcombe and George Caton-Coult

Paloma Baeza

Paloma Baeza

Elizabeth Rega

Elizabeth Rega

Bluezoo

Bluezoo

Shelley Page

Shelley Page

Nick Roberts

Nick Roberts

Talewind studios

Talewind

Talewind

Sylvia Pan, Gavin Buckingham, Sam Watts and Zillah Watson

Sylvia Pan, Gavin Buckingham, Sam Watts and Zillah Watson

Guy Gadney and Shaojun Bian

Guy Gadney and Shaojun Bian

Tom Morledge

Tom Morledge

Chris Frausig

Chris Frausig

Kevin McDowell and Gerald Fitzgerald

Kevin McDowell and Gerald Fitzgerald

Tara Saunders

Tara Saunders

Michael McKenna and Brad Blackbourn

Michael McKenna and Brad Blackbourn

Paul Campion

Paul Campion

Hannah Kenton and Jonathan Wannyn

Hannah Kenton and Jonathan Wannyn

Marion Strunck and David Fleet

Marion Strunck and David Fleet

Scott Pritchard

Scott Pritchard

Zak Chamberlain, Tom Box, John O’Really, Dave Fleet and Simon Le Grand

Zak Chamberlain, Tom Box, John O’Really, Dave Fleet and Simon Le Grand

Sam Keehan

Sam Keehan

Mat Irvine

Mat Irvine

Rikki Trembath, Matt Traynar and Tom Minor

Rikki Trembath, Matt Traynar and Tom Minor

Andrew Robertson

Andrew Robertson

Milk VFX

Milk VFX

James Brennan-Craddock, Matt Kavanagh, James Hattsmith and Gen Mcmahon

James Brennan-Craddock, Matt Kavanagh, James Hattsmith and Gen Mcmahon

Dara McGarry, Sid Harrington-Odedra, Engy Jarrouj and Amy Backwell

Dara McGarry, Sid Harrington-Odedra, Engy Jarrouj and Amy Backwell

Phil Stuart

Phil Stuart

Epic Games

Epic Games

Treehouse Digital

Treehouse Digital

Sian Warren, Chris Hull, Nanna Nielsen and  Francis Ogunyanwo

Sian Warren, Chris Hull, Nanna Nielsen and Francis Ogunyanwo