Sunday 6 October
10:00am – 13.30pm
This masterclass will give you an overview of the process of pushing an asset through the CG pipeline. It will look at how we go from capturing onset data to modelling, sculpting, texturing, look development, and then finally rigging.
Along the way, we will share some ideas on how to approach the creation process to ensure consistency when working as an individual or as part of a team.
At CAVE Academy, they recognise that excellence in the field of animation, games and VFX is not defined purely by software proficiency but also by observation, problem-solving skills and a balance of the creative and the technical.
CAVE Academy provide individual courses, structured programmes and mentoring to help develop versatile production ready skills for the entertainment industry. They offer speciality onsite training courses for studios, schools, events and other groups to create solid and diverse production-ready skills.
Christopher Antoniou is an artist at heart, who aims to uplift and inspire others with his work. On his travels towards this goal, he has been working as an asset supervisor for advertising, tv and film. Chris is currently Head of Assets at DNEGTV and teaches at numerous educational institutes around the world.
Jahirul Amin is a Computer Animation and Visual Effects Trainer and Consultant specialising in designing and delivering courses to create solid and diverse production-ready skills. These courses are for all 3D related departments and across several facilities worldwide.
His background in academia feeds into his on-going connections with Universities and Colleges which provide Computer Animation and Visual Effects courses. He is involved in course and examination design as well as lecturing, running workshops and mentoring.