Concept art is an incredibly exciting and challenging field to dive into. We will go on a journey into what makes a good illustration, what makes a good design and some of the techniques involved. Their end purposes can be completely independent from each other, yet the methods to create them often draw from the same techniques and thought processes.
We will cover common mistakes in newer artists’ work and identify helpful solutions to these issues: delivering more impactful images. We will end with live paint-overs of selected student’s work!
ELECTRONIC ARTS @ CRITERION GAMES
Criterion is an award-winning studio that’s proud to be a part of Electronic Arts and they make games. Their story began some years ago as a small studio of talented people who craft games with joy, passion, and commitment to great quality. Growing over the years, they’ve nurtured their values in creative collaboration, diversity, honesty and unique perspectives. The studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another.
You might know Criterion from Star Wars: Battlefront – Rogue One: X-Wing VR, the BAFTA-winning Burnout series, Black, Need For Speed: Hot Pursuit (also a BAFTA winner) and Need For Speed: Most Wanted. Most recently they’ve been working with their friends at DICE to bring Star Wars: Battlefront and Star Wars: Battlefront II to the world – with Battlefield Firestorm being our latest development!
Felix has been a Concept Artist in the gaming industry for 5 years. Since graduating from Bournemouth University’s Computer Animation Arts course he spent 2 years working with London-based outsource studio Opus Artz to provide concept art for AAA titles such as Tom Clancy’s: The Division, Mafia III, Hitman II, Sea of Thieves, X-COM:2.
He is now a Senior Concept Artist at Criterion Games, and has since worked on Star Wars Battlefront 2 and Battlefield V: Firestorm.