Title of workshop: Electronic Arts @ Criterion Games presents Creating Visceral Game Experiences, Designed for Fun and Looking Great
Date/Times: Thursday 4th October 9.30am – 12.45 (3 hours)
Place: Bay View Suite 1, BIC, Bournemouth
Ticketing: Student £20 / Professional £30
Age Restriction: 18+
Max Boughen has been in the industry for 13 years, acting as a Technical Artist, Environment Artist and Environment Director. He has helped to develop 12 AAA titles with games belonging to the Battlefield, Battlefront, Sim City, Harry Potter and the Need for Speed franchises. Max has a huge passion for building 3D worlds and got into creating environments very early.
For the masterclass we will go on a journey that starts by conceiving ideas around why we chose to make a game, discuss what makes for fun, what great looks like and what our core pillars should be. We discuss through a lens of an environment artist working in a team of many different skills and talents. We take a look into how design and art work together, creating a great visual language, good pacing and design. Then focussing much more closely on the art, it’s about taking our game to shippable quality and beyond, how we do that and the processes involved.