Christian Bense

Electronic Arts - Criterion

Christian Bense has been in the industry for 12 years, working at studios like Streamline Studios, Lionhead, EA Frostbite and currently EA Criterion. Starting out as an environment artist, he has had a hand in env. art, level art, shaders, lighting and rendering research. Shipped titles include Battlefront 2, Xwing VR and Fable 3 to name a few. Most recently he was art director on Battlefield V: Firestorm.

Criterion is an award-winning studio that’s proud to be a part of Electronic Arts and we make games. Our story began some years ago as a small studio of talented people who craft games with joy, passion, and commitment to great quality. Growing over the years, we’ve nurtured our values in creative collaboration, diversity, honesty and unique perspectives. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another.

You might know us from Battlefield V: Firestorm, Star Wars Battlefront II, Star Wars: Battlefront – Rogue One: X-Wing VR, the Burnout series, Black, Need For Speed: Hot Pursuit and Need For Speed: Most Wanted

The Creative and Technical Challenges of Battlefield V:Firestorm

The Battle Royale genre goes hand in hand with large levels and a high player count, but delivering on those expectations comes with a bunch of challenges. This talk will go through some of the creative and technical challenges that our art and level design teams faced during development of Battlefield V: Firestorm. From level layout and art workflows to automated tools and dealing with destruction, with a healthy dose of optimisation tips to make it all run. Follow this production session to find out how we shipped a Battle Royale mode to the visual standards of Battlefield V.

See all of this year's speakers

Matthew Walker

Matthew Walker

Georgina Hurcombe and George Caton-Coult

Georgina Hurcombe and George Caton-Coult

Paloma Baeza

Paloma Baeza

Elizabeth Rega

Elizabeth Rega

Bluezoo

Bluezoo

Shelley Page

Shelley Page

Nick Roberts

Nick Roberts

Talewind studios

Talewind

Talewind

Sylvia Pan, Gavin Buckingham, Sam Watts and Zillah Watson

Sylvia Pan, Gavin Buckingham, Sam Watts and Zillah Watson

Guy Gadney and Shaojun Bian

Guy Gadney and Shaojun Bian

Tom Morledge

Tom Morledge

Chris Frausig

Chris Frausig

Kevin McDowell and Gerald Fitzgerald

Kevin McDowell and Gerald Fitzgerald

Tara Saunders

Tara Saunders

Michael McKenna and Brad Blackbourn

Michael McKenna and Brad Blackbourn

Paul Campion

Paul Campion

Hannah Kenton and Jonathan Wannyn

Hannah Kenton and Jonathan Wannyn

Marion Strunck and David Fleet

Marion Strunck and David Fleet

Scott Pritchard

Scott Pritchard

Zak Chamberlain, Tom Box, John O’Really, Dave Fleet and Simon Le Grand

Zak Chamberlain, Tom Box, John O’Really, Dave Fleet and Simon Le Grand

Sam Keehan

Sam Keehan

Mat Irvine

Mat Irvine

Rikki Trembath, Matt Traynar and Tom Minor

Rikki Trembath, Matt Traynar and Tom Minor

Andrew Robertson

Andrew Robertson

Milk VFX

Milk VFX

James Brennan-Craddock, Matt Kavanagh, James Hattsmith and Gen Mcmahon

James Brennan-Craddock, Matt Kavanagh, James Hattsmith and Gen Mcmahon

Dara McGarry, Sid Harrington-Odedra, Engy Jarrouj and Amy Backwell

Dara McGarry, Sid Harrington-Odedra, Engy Jarrouj and Amy Backwell

Phil Stuart

Phil Stuart

Epic Games

Epic Games

Treehouse Digital

Treehouse Digital

Sian Warren, Chris Hull, Nanna Nielsen and  Francis Ogunyanwo

Sian Warren, Chris Hull, Nanna Nielsen and Francis Ogunyanwo