MPC to present the making of Exodus: Gods & Kings

MPC will speak at BFX Core and will be focussing on the technical work behind Exodus: Gods & Kings

Creative studio, MPC (Moving Picture Company) have confirmed that they will be speaking as part of BFX Core to reveal the behind the scenes information in the making behind  Exodus: Gods & Kings.


This year, MPC’s Head of Crowd and MoCap, Adam Davis will take a look at how MPC’s team crushed Pharaoh armies & led over 600,000 slaves to freedom for the biblical epic Exodus: Gods & Kings. Davis will describe the artistic and technical challenges behind building the massive crowd armies required to fulfil Ridley Scott’s vision for the movie.

Adam Davis said: “Ridley Scott’s vision for Exodus: Gods and Kings gave me and my team a challenge of Biblical proportions. During my presentation I’ll be lifting the lid on the artistic and technical challenges behind building the massive armies and leading over 600,000 slaves to freedom.”

Adam began his VFX career as a Crowd Simulation TD at MPC in 2006 after graduating from University in 3D Computer Animation. From 2007 he worked on blockbusters including 10,000 BC, Watchmen, Harry Potter and the Half Blood Prince as Crowd TD and The Wolfman and GI Joe as Crowd Lead, before accepting the role of Head of Crowd and Motion Capture in 2010 on Clash of the Titans.

Since then Adam has lead MPC’s global Crowd teams on  projects including Robin Hood, Pirates of the Caribbean: On Stranger Tides, Prometheus, Skyfall, The Lone Ranger, Man of Steel, World War Z, Exodus and Guardians of the Galaxy.

For more information on how MPC filmed the VFX for Exodus, visit the website page here.

MPC are one of the global leaders in VFX with industry-leading facilities in London, Vancouver, Montréal, Los Angeles, New York, Amsterdam, Bangalore and Mexico City.


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