Golaem Crowd

Nicolas Chaverou is part of those kids who grown up with a pull-string cowboy doll in one hand, a space ranger in the other and been scared/amazed by the TRex of Jurassic Park (read: born in the early 80s).

As reconstructing dinosaur DNA from some fossil bloodsuckers looks harder than I expected, he decided to study 3D Computer Science at ENSIMAG (Grenoble, France) instead of molecular biology, hoping that one day, the animation & VFX industry will welcome him in spite of his poor artistic skills.

He co-founded a Golaem and is now the Product Manager of Golaem Crowd. On top of leading the product vision towards an even more efficient crowd workflow, he helps Golaem customers every day to achieve the greatest effects in feature films, TV shows, commercials and games.

Presentation – ‘Golaem Crowd: artist-friendly crowd simulation

Creating visually compelling and believable crowds can be a daunting challenge, especially when budgets are shrinking and timescales are getting shorter. It is not only important to represent the crowd behavior as a whole, but aspects and motions of each individual must be believable.

Developed and tested under real production conditions, Golaem Crowd makes it easy and affordable  to populate worlds with directable digital characters, from a few to thousands, directly in Autodesk Maya.

From crushed legionnaires to hordes of zombies through huge stadium audiences, Golaem will presents a selection of the best productions it has been used for together with an overview of the complete Golaem Crowd production workflow.


Golaem Crowd Showreel 2014 from Golaem on Vimeo.