Call for Participation


BFX is taking place 10th – 16th October 2016. In 2015 some of the biggest names in visual effects, animation and computer games came together to present a diverse range of practical and theoretical sessions to over 1,000 professionals, academics, students and graduates.  Over the past few years we have attracted talks from Disney Animation Studios, ILM, Iloura, Aardman, Double Negative, MPC, Framestore, Chaos Group, Pixar, The Mill, Epic Games, Microsoft, Sony, Frontier, Creative Assembly, Lionhead, Illumination MacGuff and Animal Logic to name a few.

For 2016 we are looking for industry professionals, academics, studios and thought-leaders to work with us to build a program that demonstrates cutting edge industry practises and development, as well as the academic research which may (as appropriate) have direct application and impact within production.

We want you to get involved……

We’re inviting submissions for two branches of the festival – BFX Pro and BFX Core. You may submit for either one, or both.

As outlined below we’re keen for you to present ideas, invoke debate and share knowledge and innovation through a diverse range of sessions. These include, but are not restricted to, workshops, presentations, discussions, panels with multiple short talks and chaired panels with debate topics. If you’d like to join us as presenter, speaker, demonstrator or panellist we’d love to hear from you by 19th May 2016 using the forms below.


BFX Pro – Tomorrow’s Innovation in the Creative Industries (Monday 10th October 2016)

We’re looking for studios, professionals, researchers and thought-leaders to join us in panel discussions and present latest innovations and practices. BFX Pro is a symposium dedicated to CTO’s, pipeline engineers, asset managers, professionals and academics working within the creative industries.

Presentations should be 15 to 25 minute including Q&A. The Panel sessions are 45, 60 or 90 minutes.

  • The subject should be a topic that fits within new technologies, research, workflows, practices or innovation within animation, computer games or VFX production.
  • The topic should be one you feel confident in sharing with others.


BFX Core – Production Processes and Practices (Tuesday 11th - Thursday 13th October 2016)

We are looking for submissions of visual media production (including but not limited to film, game and animation) that demonstrate innovation and working industry practices - aimed at students, graduates, professionals and hobbyists. Innovative solutions, insights, current and emerging techniques and workflows – any topic relating to creative media production that will provide up and coming talent with a valuable insight into the visual effects and animation industry.

We welcome submissions on all related topics but especially looking for presentations that cover Hard and Soft Modelling, Creature and Character Development & Effects, Environments, Digital Effects and Sets, 3D and 2D Animation, Asset Creation & Management.


If you are interested in joining us for 2016, please download the submission forms below, or contact us via email or phone

BFX Pro initial submission          BFX Core initial submission


Email for more information


Phone: 01202 961413


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