BFX Careers Hub | 1st-2nd October 2015
Sponsored by Side Effects Software
This year, BFX has two days dedicated to recruitment and careers advise. We have some of the very best studios from around the world at BFX looking to discuss employment opportunities, conduct portfolio reviews or just talk about working in the industry as whole. This year we have Method Studios, Animal Logic, ILM, Aardman, MPC, Framestore, Illumination Mac Guff, Double Negative, No Label, The Mill, Frontier Developments, Taylor James, Playground Games, Creative Assembly and OutpostVFX. We also have exhibitors from The Foundry, MSI, Festival South and The Chaos Group joining us.
Day one (1st October | 9.30am – 4.30pm)
Come and say hello to the recruiters and exhibitors based in the Purbeck Lounge. Bring your showreel or artwork and discuss the latest job opportunities as well as play with the newest technology available today.
Day two (2nd October | 9.30am – 4.30pm)
Our second day is dedicated to careers, with presentations by HR recruiters from a host of top studios. In the morning we move to the main stage (Tregonwell Hall) where we host a recruiter’s panel discussion that will cover the state of the industry, key skill shortage, positions available at the studios, CV creation, working in the UK vs abroad and an audience Q&A.
Late morning we will host a Portfolio critiquing session - are you brave enough to have your work critiqued by a panel of top studio artists and recruiters in front of a live audience? If you think you could impress then bring your latest work on a USB and pop your name in the hat. You will win the admiration of your peers and gain the respect of the panel!
After lunch we will move to the Purbeck Lounge and Bar, where we will host a networking event with the HR teams. Its a great way to find out what it takes to get ahead in this creative industries and land your dream job.
Our recruiting studios are below
Founded in 1998 with a team of just 30, Double Negative (DNeg) has grown to become one of the industry’s success stories and is now Europe’s largest provider of visual effects for Film (operating from locations in both London and Singapore). We collaborate with film makers from the first stages of projects; producing ideas and concept imagery and developing previs and vfx production plans. Meanwhile, our VFX R&D team (Europe’s largest) create the tools for our artists to produce ground breaking digital environments, creatures, digital characters and effects from the real (water, smoke and fire) to the magical.
Through our steady and constant growth we have always sought to retain both the creative drive and involvement of our artists through all projects and a close collaborative working relationship with clients. This approach ensures films both small and large receive the same high standard of creative and technical service. This has proved a winning combination resulting in awards recognition from the Visual Effects Society (Inception and Sherlock Holmes), BAFTA (Inception and Harry Potter and the Deathly Hallows Part 2) and the Academy Awards (Inception).
Our most recent works include Man of Steel, Rush, Captain Phillips, The World’s End, The Hunger Games: Catching Fire, Thor: The Dark World, Transcendence, Godzilla and Jupiter Ascending. Shows currently in production include Interstellar, Ex Machina, In The Heart of the Sea, Avengers: Age of Ultron, Book of Exodus, Hercules, Hunger Games: Mockingjay, Terminator: Genesis, Insurgent, Grimsby, Ant-Man and Batman vs Superman: Dawn of Justice.
Last Year saw the launch of Double Negative Films formed specifically to provide VFX support and investment to British-qualifying productions.
2013 also saw, the formation of Dneg TV. A division to tailor Dneg’s skills to the specific needs of the Television industry. The division is run by a handpicked team with over 50 combined years of noted success in TV VFX. The team are currently working on a variety of projects including Outlander for Sony Pictures TV, Mr Selfridge for ITV and Roald Dahl’s Esio Trot, Remember Me and Death in Paradise for the BBC.
Most recently, in early April this year, we announced set up our new Feature Animation Division, created to work with IP creators and filmmakers in the creation of high end animated features.
- See more at: http://www.dneg.com/
We are Framestore. We create extraordinary experiences. We combine award-winning craft and relentless creativity with tomorrow’s technologies. We make the impossible possible.
We make moving images, content, design and digital for the advertising, entertainment and film industries. We are global leaders in visual effects, having won every major industry award.
We collaborate from the conception of a project and bring a creative and technological problem-solving approach to our partners’ business challenges. We engage consumers through groundbreaking visual experiences that are driven by insight and innovation.
We’re proud to offer a scalable talent pool for clients and partners. Our global team is connected through a realtime production pipeline, enabling 900 colleagues to collaborate on projects, wherever we are in the world.
Our reputation is built on our trusted relationships. We never stand still and work tirelessly with our partners to deliver their vision. Our talent, experience, and innovative technology continue to help our clients push boundaries and break new ground.
One of the world’s most highly respected digital production studios, Animal Logic produces and develops award-winning design, animation and visual effects for the film and television industries.
Credits include Legend of the Guardians: The Owls of Ga’Hoole, Happy Feet, LEGO® Star Wars®: The Padawan Menace (TM), 300, House of Flying Daggers, Moulin Rouge, Hunger Games: Catching Fire and Iron Man 3.
Animal Logic recently completed production on feature films: Walking with Dinosaurs: The Movie, The Great Gatsby, The Rover and The LEGO® Movie. The studio is currently in production on Angelina Jolie’s, Unbroken and Chen Kaige’s, The Monk.
Animal Logic has studios in Sydney and Los Angeles.
Information is available at www.animallogic.com
We are a creative studio.
We craft spectacular visual experiences in any space, on any screen.
We have been one of the global leaders in VFX for over 25 years and counting, with industry-leading facilities in London, Vancouver, Montréal, Los Angeles, New York, Amsterdam, Bangalore and Mexico City.
Renowned for adding visual wonder and creative expertise to the advertising, film and entertainment industries, some of our most famous projects include blockbuster movies such as Godzilla, the Harry Potter franchise, X-Men, Prometheus and Life of Pi, and famous advertising campaigns for brands such as Samsung, Coca Cola, Sony, Three Mobile and Channel 4.
Our broad range of skill-sets provide a multitude of creative solutions, including concept design, pre-viz, shoot supervision, 2D compositing, 3D/CG effects, animation, motion design, software development, digital & experiential production, colour grading for advertising and any combination of these services.
MPC is the sum of the parts: creative partners and a range of creative solutions harnessed through a dedication to collaboration. It all comes together in our enthusiastic and talented people, working every day to be a part of creating some of the best and most inspirational work in the industry.
Industrial Light and Magic
Founded by visionary filmmaker George Lucas in 1971, Lucasfilm was acquired in December 2012 by The Walt Disney Company, a leading diversified international entertainment and media enterprise with five business segments; media networks, parks and resorts, studio entertainment, consumer products and interactive.
Lucasfilm is among the world’s leading entertainment service companies. A pioneer in visual effects and sound across multiple mediums, and is home to the legendary Star Wars and Indiana Jones franchises.
From its astounding innovations in the original Star Wars trilogy to its groundbreaking CGI work in blockbusters like Jurassic Park, Star Trek, and The Avengers, ILM has changed and expanded the possibilities of what a film can be.
ILM has won 15 Academy Awards® and 15 BAFTAs®, and has been nominated 29 and 17 times, respectively.
Our passion is for great ideas, beautifully executed, that engage audiences irrespective of platform, device or venue.
We collaborate with groundbreaking directors, creative agencies and visionary brands, who trust us to bring their ideas to life. We value the two-way nature of these partnerships, understanding that our clients give us opportunities to improve our craft and astound their audiences.
Though we are renowned for our unrivalled creative expertise, we are just as inventive with our workflow solutions and pride ourselves on our impeccable account management and client service.
Twenty four years of innovation has established The Mill as a recognised global brand for creating seamless visual effects, but we are also leaders in design, animation, live action content direction, VFX brand accounts, versioning and global adaptations, digital content creation and distribution. Our ability to package multiple services allows us to deliver both schedule and budget efficiencies and to create with the multi-platform world in mind. This helps clients create great looking content for any screen.
Our reputation is built on our people. We find, train and nurture the most talented creative, technical and production teams in the industry and our scale enables us to work individually, in teams or as an international network via our bases in London, New York, Los Angeles and Chicago.
Blue-Zoo is a multi-BAFTA award winning independent animation studio located in Central London, specialising in CG character animation for commercials and broadcast. Comprising of a passionate team of artists, animators, coders and directors, crafting stand-out animations of all styles, shapes and sizes.
Outpost is an independent visual effects and animation studio creating stunning, high end visual effects for commercial, broadcast, film and experiential media.
Creatively led by Duncan McWilliam, the studio comprises of talented individuals, all experts in their field, who bring with them a wide range of commercial and film experience.
Since being founded in the early part of 2013, the studio has completed work across three features multiple commercials and several award winning TV series.
Our mission is to provide our clients with the best in visual effects combined with cutting edge technology, to create highly original content.
Illumination Mac Guff
Illumination Mac Guff is one of the world’s leading studios for animated feature films. Based in Paris, the company is known for such global blockbusters as Despicable Me, Despicable Me 2, The Lorax and Minions – all produced by Chris Meledandri’s Illumination Entertainment for Universal Pictures.
The studio is currently in production on Illumination’s slate of four films, including The Secret Life of Pets, Despicable Me 3 and Dr. Seuss’ How the Grinch Stole Christmas!
Method Studios is an award-winning international visual effects group with facilities in Los Angeles, Vancouver, New York, Chicago,Detroit, Atlanta, London, Sydney and Melbourne. As an artist-driven company known for its creativity, we service high-end feature film, commercial, television, games and motion graphics clients in the global marketplace.
Built around an exceptional team of visual effects professionals, Method’s international facilities provide a full range of visual effects services including conceptual design, look development, on-set supervision, 3D animation/CGI, matte painting, compositing and finishing. With our global reach accented by our boutique accessibility, we have the capacity to service clientele wherever production is situated.
Method Studios is wholly-owned by Deluxe Entertainment Services Group Inc.
Aardman’s adeptness of engaging audiences with compelling stories told through animation, has earned the company a deserved worldwide reputation. Their award-winning work produces a unique brand of independent film alongside work for broadcast and advertising spots. The studio has had ten Oscar® nominations, and has won four. Peter Lord and David Sproxton began their animating partnership at school. In 1972 they registered the name Aardman Animations. After graduating, they moved to Bristol in 1976 where they created Morph for the children’s programme ‘Take Hart’.
As the studio’s reputation has grown both in the UK and overseas, so has the demand for its commercials, branded content and digital work. Agencies appreciate the contribution that Aardman’s directors and creatives can make to an original idea and the company has built up an impressive client list including Chevron, BBC, Serta,Department of Health, Nike, McVities, Kelloggs, Macmillanand Cartoon Network to name a few.
Their work continues to be both innovative, entertaining, brilliantly characterised and full of charm, reflecting the talent, energy and personal commitment of all the people who comprise the Aardman team.
Glen Taylor founded Taylor James in London in 1999 at the age of 26. His mission was to fulfil his own creative aspirations and to this day, that vision remains. Taylor James started out as a photography retouch studio and joined by Brendan Haley in the early months, the company quickly expanded. Always keen to innovate, Taylor James was one of the first post-production studios to bring CGI in-house and exploit its creative and technical possibilities.
From the very first production, Taylor James has been passionate to produce creative campaigns of the highest standards. Using seamless integration of media to ‘bring stories to life’ is the name of the game. We have paved our way by creating photorealistic images and stunning visuals that have awed advertising agencies, photographers and brands around the world. They’ve also won us a few awards along the way.
Fast forward 15 years – we now have offices in London and New York with over 50 full-time artists. As a fully integrated creative studio, we deliver and adapt content across multiple media in partnership with some of the top agencies and brands globally. Fuelled by innovative storytelling, we have the capacity to originate concepts and direct creative that pushes technical boundaries, turning ideas into reality.
As market leaders in integrated creative production, we simply aim for the best creative result executed with the most effective solutions since we first opened shop. Our integrated mindset and wide of range of in-house skills mean that we can offer impartial advice from idea to execution.
What the future holds is anyone’s guess but, at Taylor James, we are proud of our history and will continue to strive for excellence and success while creating exceptional visuals and extraordinary experiences.
Frontier was founded in 1994 by David Braben, co-author of the seminal “Elite”, to carry forward his groundbreaking work and development ethos into projects with a scale and ambition that only teams of skilled professionals can tackle.
David plays a very active role in the company. With a talented team of developers and experienced managers he has helped Frontier successfully to navigate three exciting decades of the ever-changing technology landscape of mass-market gaming platforms and overseen Frontier’s emergence as one of the worldwide games industry’s leading independent developers.
Frontier’s development strengths are immersive, fun gameplay design and unparalleled artistic quality underpinned and enabled by cutting-edge technology development and a talent for getting the best out of hardware and UI.
We are developing a growing number of self-published titles using digital distribution channels on the major gaming platforms.
WE ARE THE CREATIVE ASSEMBLY
We’ve got some pretty serious history here at The Creative Assembly, and we’re not just talking about the settings for our multi-award winning Total War series. We’re now in our 26th year of developing world class video games, and we’re not resting on our laurels, Roman or otherwise. From a starting team of five, we’ve expanded to over three hundred super talented developers across three floors in our state of the art development facility just outside London. We’re still growing too.
With multiple AAA projects in development, including the continued evolution of our world renowned Total War games, our newly announced and hotly anticipated cross-platform console title based on the Alien IP, the new F2P Total War: Arena, a follow up to our Unity Golden Cube winning digital Total War title, and a brand new game using the phenomenally popular Warhammer Fantasy Battles licence, there’s something here for professionals from all walks of development.
We actively seek out world class talent and we have some of the very best in the industry – people you’d be proud to number among your friends and colleagues. In addition to our awesome team, we have a focused and friendly culture which is non-corporate yet enormously professional, and we reward creativity. That’s the way we plan to keep it, no matter how ambitious those plans might be.
We’re looking to add to our team of driven and talented professionals, to help us create the world class gaming experiences that we’re famous for. If you have the skills, experience and passion for games to match ours, we want to hear from you.
Playground Games was established in 2009, bringing together some of the most experienced and talented developers from the UK industry, with the vision to create big budget console titles for a global audience.
From these relatively humble beginnings, we now occupy three floors in our state of the art studio in the centre of Leamington Spa, with more than 100 staff making up the Playground family.
We don’t intend to become the largest studio in the world, but we do intend to become the best. Our debut title, Forza Horizon, released in 2012, was met with critical acclaim and commercial success; winning 18 Driving Game of the Year awards.
Our latest title, Forza Horizon 2, takes players onto the next generation of console hardware with stunning results, marrying incredible visuals with thrilling gameplay.
NOLABEL IS A POSTPRODUCTION STUDIO SPECIALISING IN 3D ANIMATION AND VFX
We make more than 100 projects per year.
Mostly postproduction of commercials and production of shorts successful all over the globe.
We are producing short animated films, which gain recognition at international film festivals.
We have huge experience in postproduction of commercials, social campaigns and short commercial movies: our favourite. Areas of our special expertise are short animated films and series, production and postproduction.