Industry support

Our industry supporters have been involved in BFX right from the beginning, helping to shape the festival in its early days as well as mentoring and judging our BFX competition. If you would like to get involved, please email

Double Negative

Founded in 1998 with a team of just 30, multi-aware winning Double Negative (DNeg) has grown to become one of the industry’s success stories and is now Europe’s largest provider of visual effects for Film (operating from locations in both London and Singapore).

Our work can sbe seen in numerous recent blockbusters, plus many acclaimed television programmes, through their Dneg TV division. they also provide expertise in animation via their new Feature Animation Division while their recently launched Double Negative Films provides VFX support and investment to British-qualifying productions

Our work has received awards from the Visual Effects Society (Inception and Sherlock Holmes), BAFTA (Inception and Harry Potter and the Deathly Hallows Part 2) and the Academy Awards (Inception).Some of our more recent works include Man of Steel, Rush, Captain Phillips, The World’s End, The Hunger Games: Catching Fire, Thor: The Dark World, Transcendence, Godzilla and Jupiter Ascending.

Shows currently in production include Interstellar, Ex Machina, In The Heart of the Sea, Avengers: Age of Ultron, Book of Exodus, Hercules, Hunger Games: Mockingjay, Terminator: Genesis, Insurgent, Grimsby, Ant-Man and Batman vs Superman: Dawn of Justice.


We are global leaders in visual effects, having won every major industry award. Driven by insight and innovation our global team is connected through a realtime production pipeline, enabling 900 colleagues to collaborate on projects and create groundbreaking, wherever we are in the world.

We are Framestore. We create extraordinary experiences. We combine award-winning craft and relentless creativity with tomorrow’s technologies. We make the impossible possible.

Animal Logic

One of the world’s most highly respected digital production studios, Animal Logic produces and develops award-winning design, animation and visual effects for the film and television industries.

Credits include Legend of the Guardians: The Owls of Ga’Hoole, Happy Feet, LEGO® Star Wars®: The Padawan Menace (TM), 300, House of Flying Daggers, Moulin Rouge, Hunger Games: Catching Fire and Iron Man 3.

Animal Logic recently completed production on feature films: Walking with Dinosaurs: The Movie, The Great Gatsby, The Rover and The LEGO® Movie. The studio is currently in production on Angelina Jolie’s, Unbroken and Chen Kaige’s, The Monk.

Animal Logic has studios in Sydney and Los Angeles.


We craft spectacular visual experiences in any space, on any screen.

We have been one of the global leaders in VFX for over 25 years and counting, with industry-leading facilities in London, Vancouver, Montréal, Los Angeles, New York, Amsterdam, Bangalore and Mexico City.

Renowned for adding visual wonder and creative expertise to the advertising, film and entertainment industries, some of our most famous projects include blockbuster movies such as Godzilla, the Harry Potter franchise, X-Men, Prometheus and Life of Pi, and famous advertising campaigns for brands such as Samsung, Coca Cola, Sony, Three Mobile and Channel 4.

MPC is the sum of the parts: creative partners and a range of creative solutions harnessed through a dedication to collaboration. It all comes together in our enthusiastic and talented people, working every day to be a part of creating some of the best and most inspirational work in the industry.

Industrial Light and Magic

Founded by visionary filmmaker George Lucas in 1971, Lucasfilm was acquired in December 2012 by The Walt Disney Company, a leading diversified international entertainment and media enterprise with five business segments; media networks, parks and resorts, studio entertainment, consumer products and interactive.

Lucasfilm is among the world’s leading entertainment service companies. A pioneer in visual effects and sound across multiple mediums, and is home to the legendary Star Wars and Indiana Jones franchises.

From its astounding innovations in the original Star Wars trilogy to its groundbreaking CGI work in blockbusters like Jurassic ParkStar Trek, and The Avengers, ILM has changed and expanded the possibilities of what a film can be.

ILM has won 15 Academy Awards® and 15 BAFTAs®, and has been nominated 29 and 17 times, respectively.

The Mill

Our passion is for great ideas, beautifully executed, that engage audiences irrespective of platform, device or venue. We collaborate with groundbreaking directors, creative agencies and visionary brands, and value the two-way relationship with them.

24 years of innovation has established The Mill as a recognised global brand for creating seamless visual effects, but we are also leaders in design, animation, live action content direction, VFX brand accounts, versioning and global adaptations, digital content creation and distribution. Our ability to package multiple services allows us to deliver both schedule and budget efficiencies and to create with the multi-platform world in mind.

Our reputation is built on our people. We find, train and nurture the most talented creative, technical and production teams in the industry and our scale enables us to work individually, in teams or as an international network via our bases in London, New York, Los Angeles and Chicago.


Founded in 1996 by CEO Hector Macleod, Glassworks was launched as a modern post-production facility supplying high-end digital animation and visual effects expertise for the production of creative content, from award-winning commercials to film, promos and digital material.

Based in Soho, London, our expertise is built around a core team of specialists in computer animation, digital effects, telecine and compositing. Our reputation is under-pinned by our passion for quality, innovation and personalised service. The Glassworks Group has offices in LondonBarcelona and Amsterdam each boasting an impressive array of equipment, together with talent from the local markets and all around the world.

As our industry evolves and the canvas for high-end content expands, Glassworks increasingly offers its core skill base to other mediums. For many years Glassworks has operated a special projects division, bridging the gap between our R&D department and our skilled artists.

In partnership with UCLH we designed and manufactured the pioneering medical simulation tool, Heartworks, capable of training cardiac surgeons for theatre.

Blue Zoo

Blue Zoo

Blue-Zoo is a multi-BAFTA award winning independent animation studio located in Central London, specialising in CG character animation for commercials and broadcast. Comprising of a passionate team of artists, animators, coders and directors, crafting stand-out animations of all styles, shapes and sizes.

Outpost VFX

Outpost is an independent visual effects and animation studio creating stunning, high end visual effects for commercial, broadcast, film and experiential media.

Creatively led by Duncan McWilliam, the studio comprises of talented individuals, all experts in their field, who bring with them a wide range of commercial and film experience.

Since being founded in the early part of 2013, the studio has completed work across three features multiple commercials and several award winning TV series.

Our mission is to provide our clients with the best in visual effects combined with cutting edge technology, to create highly original content.

Hibbert Ralph Animation

Hibbert Ralph Animation (HRA) is an award-winning animation production company based in Soho. It is one of the UK’s top animation studios producing television and cinema commercials, idents, logos, special effects, website animations and promos. Founded and run by top animator for the last 30 years, Jerry Hibbert.

Disney Animation Studios

Combining masterful artistry and storytelling with groundbreaking technology, Walt Disney Animation Studios is a filmmaker-driven animation studio responsible for creating some of the most beloved films ever made. Located in Burbank, WDAS continues to build on its rich legacy of innovation and creativity, stretching from the first fully-animated feature film, 1937’s Snow White and the Seven Dwarfs, to 2013’s Academy Award®-winning Frozen, the biggest animated film of all time.

Among the studio’s timeless creations are Cinderella, Sleeping Beauty, The Jungle Book, Beauty and the Beast, The Lion King, Tangled,Wreck-It Ralph, Frozen and the soon to be released Big Hero 6.


Psyop helps brands and agencies connect with consumers and solve business and marketing problems by telling compelling stories and building engaging worlds, using whatever techniques and media are appropriate. Skilled in animation, design, illustration, 3D, 2D and live action production — and seamlessly combining some or all of these — Psyop takes a unique, tailored approach to each and every project.

Psyop was founded in 2000 by Marco Spier, Marie Hyon, Todd Mueller, Kylie Matulick and Eben Mears in New York City. With ever-expanding offices in NYC and LA, the Psyop family also includes production company Blacklist.

Realise Studios

Our award-winning full-service post production studio, taking ideas from inception through to delivery. Storyboard development, production design, VFX, animation, compositing, grading and the creation of complementary assets, our team of leading artists work at the cutting-edge, making the technology work harder and making stories sing.

Our projects range in scale from TV commercials, to feature films and art installations. Opening up shop in 1996, we began life as a high-end 3-D studio, winning a clutch of awards and collaborating with some of the world’s most exciting directors and agencies. We continue to push the boundaries of post production, working closely with the leading software houses to test and develop new techniques and tools.

Our recent projects are diverse, including high-profile commercials for Audi, BMW and Mercedes and experiential films for Land Rover and Hyundai. We’ve designed and built a striking animated marble horse for the Chemical Brothers world tour and created large set pieces for features ‘Prince of Persia’, and Pixar’s ‘John Carter’. And for the the relaunch of a Paris art gallery, we recently created a striking video installation based on our award-winning work for MTV.

Weissman Sound Design

Ken Weissman is a composer specializing in original music for film, television, video games and sonic branding. He holds degrees in both Music and Electrical Engineering from Columbia University.

He scored the award-winning film, Lost Language, screened at the 2011 Manhattan Film Festival and was an Official Selection at the New York City International Film Festival 2011. His music has appeared in the Apocalypse and Evalon Realms video games by VerdLife Productions.

Ken is an accomplished French horn player and performs in the New York community. He has studied privately with the late Joseph Singer, Principal Horn of the New York Philharmonic. He has performed with the Binghamton Symphony Orchestra, New York Riverside Orchestra, and the Tri-Cities Opera Company.

Ken studied composition and orchestration with Nicolas Roussakis, James Baker, and Max Lifchitz. He studied electronic music with pioneers Charles Dodge and Bulent Arel at the historic Columbia-Princeton Electronic Music Laboratory and architectural acoustics with renowned acoustician Cyril Harris (Lincoln Center and John F. Kennedy Center).


For nearly thirty years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

Leaders in Procedural Software since 1987

In the beginning there were two: Kim Davidson and Greg Hermanovic – animation enthusiasts with a flair for UNIX coding. In 1985 they joined Omnibus, a pioneering company in the then emerging world of computer graphics. They immersed themselves in production, writing their own software and creating visual effects for film and broadcast.

In 1987, with an opportunity to bring 3D graphics to a wider audience, Davidson and Hermanovic created Side Effects Software and released PRISMS. Developed and rigorously tested in production, PRISMS was a procedural graphics application which would lay the groundwork for Houdini.

Since then SideFX and Houdini have been a big part of the feature film VFX with Houdini customers regularly winning awards for their excellent work. Recently, Houdini and Houdini Engine are being used by game developers to create next gen content and high-end cinematics.

Fabric Software Inc

Fabric Software Inc was founded in the summer of 2010 in Montreal, Canada. Our team has exceptional expertise in 3D animation tools, VFX production, game development and high performance computing. We started Fabric because we saw a need for a new approach for content creation tools, one that was more reflective of how studios work.

Chaos Group


Chaos Group is a worldwide leader in computer graphics. We create the technology that helps artists and designers create photoreal imagery and animation for design, television, and feature films. Our physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Our research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design.

Method Studios

Method Studios is an award-winning international visual effects group with facilities in Los Angeles, Vancouver, New York, Chicago,Detroit, Atlanta, London, Sydney and Melbourne. As an artist-driven company known for its creativity, we service high-end feature film, commercial, television, games and motion graphics clients in the global marketplace.

Built around an exceptional team of visual effects professionals, Method’s international facilities provide a full range of visual effects services including conceptual design, look development, on-set supervision, 3D animation/CGI, matte painting, compositing and finishing. With our global reach accented by our boutique accessibility, we have the capacity to service clientele wherever production is situated.

Method Studios is wholly-owned by Deluxe Entertainment Services Group Inc.

Solid Angle

We are a leading provider of rendering software for animation and visual effects. At its core, Solid Angle is based on a passion for numerical methods and an obsession for performance. We believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. We strive to provide our clients with the best rendering tools to efficiently create realistic images.

The company is privately owned and has its offices in Madrid and London. We hire the brightest rendering researchers and engineers around the world.

The roots of Solid Angle date back to 1997 when founder Marcos Fajardo had the realization that a brute-force path tracing solution to the rendering equation could be optimized to produce previously unattainable imagery. His early ray tracing code was integrated into WYSIWYG, a stage lighting design tool, helping Toronto-based CAST Software secure an Engineering Emmy Award. The inspiration and itch to work in film production was sparked by a 1998 visit to Blue Sky Studios in New York, where co-founder Carl Ludwig showed Marcos beautiful and intriguing images rendered with their pioneering Monte Carlo ray tracer. Arnold was born shortly after.

One of the first uses of Arnold was by Spanish animator Daniel Martinez Lara, who in 1999 released the animated short Pepe, creating ripples in the CG world. Ruairi Robinson’s short film Fifty Percent Grey, another early use of Arnold, was nominated for an Academy Award in 2001. The first Arnold license was sold to Mikros Image in 2001 to render VFX shots for the French feature film Le Boulet. After a year-long collaboration at USC ICT, Arnold was used to render Paul Debevec’s short film The Parthenon shown at SIGGRAPH 2004.

In 2004 Sony Pictures Imageworks licensed the source code to Arnold and entered into a partnership with Marcos to co-develop it and adopt Arnold as Imageworks’ main renderer. Fruit of this joint work was the 2006 Academy Award nominated Monster House, the first animated feature film entirely rendered with brute-force path tracing, as well as Cloudy with a Chance of MeatballsAlice in Wonderland and many other films. This fruitful collaboration continues to this day on slightly different versions of the renderer, access to the respective code bases and jointly published research work.

Fifteen years after its inception, Arnold has established itself as the go-to solution for efficient, unbiased global illumination rendering in feature film production. The team has grown to 30 people and most leading VFX and animation facilities have chosen Arnold as their preferred rendering solution.


Make anything

Autodesk makes software for people who make things. If you’ve ever driven a high-performance car, admired a towering skyscraper, used a smartphone, or watched a great film, chances are you’ve experienced what millions of Autodesk customers are doing with our software.

Pixar Animation Studios

Located in Emeryville, California, Pixar Animation Studios has created acclaimed animated feature and short films for over 25 years. Pixar is also home to the RenderMan line of software products.

Cloud Imperium Games/Foundry 42

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAAexperiences outside the established publisher system, Founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.

Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.

Cloud Imperium Games Corporation and its subsidiary Roberts Space Industries Corp. were founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Operating from Los Angeles and Austin under Roberts’ leadership and using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for Star Citizen. Once UK-based Erin Roberts joined in 2013 to contribute his extensive background in game production, the Roberts and Freyermuth added CIG’s international operations in Manchester, UK to develop the mission driven Squadron 42 which is set in Star Citizen’s first person universe. Star Citizen and Squadron 42 are being marketed and launched via More information about the company, including jobs and contact information can be found at

Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Blue Sky Studios

To begin the story of Blue Sky – before the lonely bunnies, hungry squirrels, and quirky robots, we have to go back to a time when the idea of a feature film made only with computers wasn’t even an idea.

The year was 1982 and intent on making use of rising computer technology, Disney hired a small computer animation company based in Elmsford, NY named MAGI to create the majority of the CGI animation for the groundbreaking film Tron. MAGI is credited with some of the most memorable sequences in the film, including the classic light cycle sequence. It is here that a few employees met and went on to form the diverse and incredibly gifted group that would found Blue Sky Studios.

In February 1986, six of these innovators sat together in a cramped apartment and fueled only by their determined enthusiasm, decided to pool what little money they had to start their own computer animation company. These pioneers were Alison Brown, David Brown, Michael Ferraro, Carl Ludwig, Dr. Eugene Troubetzkoy and Chris Wedge.

Each member brought his or her own unique set of skills to the table. Dr. Eugene Troubetzkoy had a PhD in Theoretical Physics from Columbia and worked as a nuclear physicist to create computer simulations of nuclear particle behavior. He is credited with helping develop the amazing technique for capturing 3D scenes with remarkable realism called Raytrace rendering.
One of the most important early test renders of Carl and Eugene’s code. The colors and light captured in the reflections on the surface below the objects show how accurate the light simulation really is.
Carl Ludwig was an electrical engineer who worked for NASA on the tracking systems of the Apollo mission’s lunar module. Alison Brown came from a marketing and special effects background. David Brown (no relation) who would become Blue Sky’s first President and CEO had been a marketing executive with CBS/Fox Video. Michael Ferraro was an accomplished programmer with a Masters degree in Fine Arts who worked for the US Navy on early virtual reality simulations. Chris Wedge was a classically trained animator with extensive experience in stop-motion puppet animation as well as a Masters degree in computer graphics from Ohio State University.

With the overwhelming success of Ice Age, Blue Sky suddenly found itself a frontrunner in what has blossomed into a powerful, billion dollar marketplace.  Together, Fox and Blue Sky Studios have broken records, growing their diversely talented staff and crew, developing their breakthrough renderer CG Studio, and producing hit after hit: Robots (2005), Dr. Seuss’ Horton Hears a Who! (2008), the wildly successful Ice Age sequels: Ice Age: The Meltdown (2006), Ice Age: Dawn of the Dinosaurs (2009), Ice Age: Continental Drift (2012), and the vibrant musical comedy, Rio (2011).

We’ve come a long way from the humble beginnings of a one room office with three computers, but the compulsion to tell thrilling stories and delight people is exactly the same. Actually, that one room office is pretty nearby, like maybe a 9 minute drive.  Or was.  I think it’s residential now.  Either way, the best chapters of our story are yet to come and we can’t wait to animate them.


Aardman’s adeptness of engaging audiences with compelling stories told through animation, has earned the company a deserved worldwide reputation. Their award-winning work produces a unique brand of independent film alongside work for broadcast and advertising spots. The studio has had ten Oscar® nominations, and has won four. Peter Lord and David Sproxton began their animating partnership at school. In 1972 they registered the name Aardman Animations. After graduating, they moved to Bristol in 1976 where they created Morph for the children’s programme ‘Take Hart’.

Since then the company has built up an impressive client list, including BBC, Department of Health, Nike, McVities, Kelloggs, Macmillanand Cartoon Network. As the studio’s reputation has grown both in the UK and overseas, so has the demand for its commercials, branded content and digital work.

Continuing to be innovative, entertaining, brilliantly characterised and full of charm, their work reflects the talent, energy and personal commitment of all the people who comprise the Aardman team

Random 42

Leading scientific communications agency for medical education

Random42 provides cutting edge and visually engaging digital solutions to the pharmaceutical and biotech industry. We have worked with 24 of the top 25 pharma companies creating medical animations, virtual reality experiences, interactive experiences, congress booths, brochures, slide kits and scientific illustrations.

Our in-house team of PhD scientists are compliant with all legal and medical review software and procedures in the industry. We have produced core digital assets for over 550 global pharma product launches and won over 150 industry awards in our 24 year history.


At Cinesite, we work with filmmakers around the world to bring their vision to life. We’ve been an essential part of this creative process for over 20 years, and have worked on visual effects for a wide range of films, from independent productions to box office smashes like the HARRY POTTER series, WORLD WAR Z, IRON MAN 3 and SKYFALL. We have produced BAFTA and Oscar award-winning visual effects, and we’ve won an Emmy as well as several nominations.

Cinesite merged in 2015 with Vancouver-based visual effects facility Image Engine.  In partnership with our London and Montréal studios, together we offer world-class services to our mutual global customer base.

Our people matter to us; they’re integral to our success and the success of our clients. Our artists drive our business forward and make us excellent. We attract the finest artists and this makes us flexible enough to take on the most challenging creative projects.

Playground Games

Playground Games was established in 2009, bringing together some of the most experienced and talented developers from the UK industry, with the vision to create big budget console titles for a global audience.

While over 100 staff now make up the Playground family, we don’t intend to become the largest studio in the world, but we do intend to become the best. Our debut title, Forza Horizon, released in 2012, was met with critical acclaim and commercial success; winning 18 Driving Game of the Year awards.

Our latest title, Forza Horizon 2, takes players onto the next generation of console hardware with stunning results, marrying incredible visuals with thrilling gameplay.

Karrot Entertainment

Karrot Entertainment is a vibrant London-based animation studio, established in 2008 to create, develop and produce animated television series for family audiences. Their first show, ’Sarah & Duck’, was commissioned by CBeebies and BBC Worldwide for launch in 2013 and is currently in production on its third season. Sarah & Duck is shown in 80 countries around the world, has completed 90 episodes, and regularly places in the Top 5 shows of the week on CBeebies. Karrot is also developing multiple new series for pre-school viewers as well as an action/comedy show for animation fans of all ages.

Frontier Developments

Frontier was founded in 1994 by David Braben, co-author of the seminal “Elite”, to carry forward his groundbreaking work and development ethos into projects with a scale and ambition that only teams of skilled professionals can tackle.

Along with a talented team of developers and experienced managers, David has successfully steered Frontier through three exciting decades of the ever-changing technology landscape of mass-market gaming platforms and overseen Frontier’s emergence as one of the worldwide games industry’s leading independent developers.

Frontier’s development strengths are immersive, fun gameplay design and unparalleled artistic quality underpinned and enabled by cutting-edge technology development and a talent for getting the best out of hardware and UI.

Creative Assembly

We’ve got some pretty serious history here at The Creative Assembly, and we’re not just talking about the settings for our multi-award winning Total War series. We’re now in our 26th year of developing world class video games, and we’re not resting on our laurels, Roman or otherwise. From a starting team of five, we’ve expanded to over three hundred super talented developers across three floors in our state of the art development facility just outside London. We’re still growing too.

With multiple AAA projects in development, there’s something here for professionals from all walks of development.

We actively seek out world class talent and we have some of the very best in the industry – people you’d be proud to number among your friends and colleagues. In addition to our awesome team, we have a focused and friendly culture which is non-corporate yet enormously professional, and we reward creativity. That’s the way we plan to keep it, no matter how ambitious those plans might be.