13.00 – 14.20 : Art of Crisis 3, VFX in Game, Crytek, Rm: UH001



Scott Homer from Crytek will walk us through the art pipeline of the visually acclaimed Crysis 3 videogame, powered by the CryENGINE 3, both from a technology and art perspective.  Focusing on Environment, Scott will break down the creation of an asset from initial brief to creation.  He will then discuss his approach as an artist and his path from graduate to working at Crytek.